
Itematic
A mod that adds data-driven items to the game, and much more!
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Список изменений
This preview introduces entity spawn rules and unifies the spawn-related fields in item behaviour components that involve placing entities.
For a few more details regarding the split and future you can look at the roadmap to 1.21!
Changes
Item Behaviour Components
minecraft:bucket
- Replaced the
entityfield with an entity spawner instead of just the entity type.
So if you had this:
{
"minecraft:bucket": {
"entity": "minecraft:pufferfish",
"modification": {
"type": "minecraft:place_fluid",
"fluid": "minecraft:water",
"place_sound": "minecraft:item.bucket.empty_fish",
"transforms_into": "minecraft:bucket"
}
}
}
You now have to use this:
{
"minecraft:bucket": {
"entity": {
"entity": "minecraft:pufferfish"
},
"modification": {
"type": "minecraft:place_fluid",
"fluid": "minecraft:water",
"place_sound": "minecraft:item.bucket.empty_fish",
"transforms_into": "minecraft:bucket"
}
}
}
minecraft:entity
- Merged the
entityandallow_item_datafields into a singleentityfield by using an entity spawner. - Added
allow_spawner_modification.- Its value is an optional boolean defaulting to
false. - Determines whether the item can modify a Spawner's entity type.
- Its value is an optional boolean defaulting to
So if you had this:
{
"minecraft:entity": {
"allow_item_data": true,
"entity": "minecraft:pig",
"passes": [
"block",
"fluid"
]
}
}
You now have to use this:
{
"minecraft:entity": {
"allow_spawner_modification": true,
"entity": {
"allow_item_data": true,
"entity": "minecraft:pig"
},
"passes": [
"block",
"fluid"
]
}
}
minecraft:projectile
- Expanded the
entityfield by adding optional spawn rules, an optional spawn sound and whether to allow item data or not.
minecraft:spawn_egg
- Is no longer required for Spawner entity type modification.
- This field has instead been moved to the
minecraft:entityitem behaviour component.
- This field has instead been moved to the
- The behaviour component is still used for spawning children when used on the specified entity type.
So if you had this:
{
"minecraft:entity": {
"allow_item_data": true,
"entity": "minecraft:pig",
"passes": [
"block",
"fluid"
]
},
"minecraft:spawn_egg": {}
}
You now have to use this:
{
"minecraft:entity": {
"allow_spawner_modification": true,
"entity": {
"allow_item_data": true,
"entity": "minecraft:pig"
},
"passes": [
"block",
"fluid"
]
},
"minecraft:spawn_egg": {}
}
Entity Spawners
- Spawns an entity using the specified rules.
- Fields:
entity: An entity type. The entity type to spawn.- If
allow_item_datais set totrue, the entity type may additionally be determined via theminecraft:entity_datadata component from the used item stack, which takes precedence over theentityfield.
- If
spawn_rules: An optional list of spawn rules. The spawn rules to apply in the specified order.components: An optional set of components. The components to apply to the spawned entity.spawn_sound: An optional sound event. The sound to play when the entity is spawned.allow_item_data: An optional boolean defaulting tofalse. Whether to allow item data from theminecraft:entity_datadata component from the used item stack.
Entity Spawn Rules
- Determines whether to place the entity or not and if so, its position and rotation.
- Rules are applied when the condition passes or when no condition is specified.
- Common fields:
condition: An optional predicate. Determines whether to apply the rule or not.
minecraft:align_yaw
- Aligns the entity's yaw based on the placer's own yaw using the specified amount of steps.
- Fields:
step: An integer ranging from 2 to 360. The amount of steps.- For example, a value of 8 rounds to the nearest 45 degree as
360 / 8 = 45.
- For example, a value of 8 rounds to the nearest 45 degree as
Example:
{
"type": "minecraft:align_yaw",
"steps": 8
}
minecraft:discard
- Discards the entity entirely.
- Has no additional fields.
Example:
{
"type": "minecraft:discard",
"condition": {
"condition": "minecraft:side_check",
"sides": [
"down"
]
}
}
minecraft:fits_in_volume
- Checks whether the specified hitbox or otherwise entity's default hitbox fits in the specified volume.
- The hitbox to check for is centred around the entity spawner's current spawn position.
- Fields:
blocks: An optional boolean. Defaults totrue. Whether to check if the entity fits inside the surrounding blocks.entities: An optional boolean. Defaults totrue. Whether to check if the entity fits inside the surrounding entities.volume: An optional list of three doubles. The volume to use instead of the entity's hitbox.
Example:
{
"type": "minecraft:fits_in_volume",
"blocks": false,
"volume": [
1.0,
2.0,
1.0
]
}
minecraft:offset_spawn_position
- Offsets the entity's spawn position by the specified amount.
- Fields:
offset: A list of three doubles. The position offset.
{
"type": "minecraft:offset_spawn_position",
"offset": [
0.0,
0.0625,
0.0
]
}
Fixes
- Fixed the world modification type registry name.
Файлы
Itematic-0.6.0-preview.3+1.21.5.jar(2.45 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.6.0-preview.3+1.21.5
Загрузчики
Fabric
Версии игры
1.21.5
Загрузок
9
Дата публикации
24.06.2026
