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Моды/Itematic
Itematic

Itematic

A mod that adds data-driven items to the game, and much more!

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Все версииItematic 0.7.0 Preview 2 for 1.21.11

Itematic 0.7.0 Preview 2 for 1.21.11

Beta24.07.2026

Список изменений

This preview version comes with some extensions to smashing weapons!

For a few more details regarding the new future you can look at the roadmap to 26.x!

Changes

Item Behaviour Components

minecraft:weapon

  • Added fields to the minecraft:smashing melee weapon component.
  • See the Melee Weapons section for more information.

Melee Weapons

minecraft:smashing

  • Now has fields that configure the way the smash attack behaves.
  • Fields:
    • hit_sounds: A map with sounds. The sounds to play when hitting entities with a smashing attack.
      • in_air: A sound event. The sound to play when airborne.
      • on_ground_small_fall_distance: A sound event. The sound to play when dealing a regular smashing attack.
      • on_ground_large_fall_distance: A sound event. The sound to play when dealing a heavy smashing attack.
    • smash_attack_fall_distance: A positive double. The minimum distance required to fall to deal a smashing attack.
    • heavy_smash_attack_fall_distance: A positive double. The minimum distance required to fall to deal a heavy smashing attack.
    • knockback_power: A positive double. The maximum knockback power to deal to nearby entities when dealing a smashing attack.

Example:

{
  "minecraft:smashing": {
    "heavy_smash_attack_fall_distance": 5.0,
    "hit_sounds": {
      "in_air": "minecraft:item.mace.smash_air",
      "on_ground_large_fall_distance": "minecraft:item.mace.smash_ground_heavy",
      "on_ground_small_fall_distance": "minecraft:item.mace.smash_ground"
    },
    "knockback_power": 0.699999988079071,
    "smash_attack_fall_distance": 1.5
  }
}

Data Components

  • Added the following data components:
    • minecraft:smashing_weapon

minecraft:smashing_weapon

  • Specified and used by the minecraft:smashing melee weapon component in the minecraft:weapon behaviour component.
  • If removed, no smash attack will be applied.
  • Its value is the same as the one specified in the minecraft:smashing melee weapon component.

Example:

{
  "heavy_smash_attack_fall_distance": 5.0,
  "hit_sounds": {
    "in_air": "minecraft:item.mace.smash_air",
    "on_ground_large_fall_distance": "minecraft:item.mace.smash_ground_heavy",
    "on_ground_small_fall_distance": "minecraft:item.mace.smash_ground"
  },
  "knockback_power": 0.699999988079071,
  "smash_attack_fall_distance": 1.5
}

Fixes

  • Melee weapons now correctly do not apply item damage when attacking an entity in creative mode.

Файлы

Itematic-0.7.0-preview.2+1.21.11.jar(2.54 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.7.0-preview.2+1.21.11

Загрузчики

Fabric

Версии игры

1.21.11

Загрузок

19

Дата публикации

24.07.2026

Загрузил

ID версии

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