
IslandGen
This mod randomly generates Islands throughout the world. Not your simple prebuild survival island.
Список изменений
Island Improvements & Sub-Ocean Caves
New: Sub-Ocean Cave Systems
Intricate HIDDEN worm-tunnel cave networks now generate beneath the ocean floor in all ocean biomes Caves feature ore-rich walls with depth-stratified deposits (coal → iron → gold → diamond/emerald deeper down), using deepslate variants at low Y levels Standard dungeon rooms spawn inside cave networks: mossy stone-brick shells, sea lantern lighting, cobwebs, iron bar entrances, a spawner (skeletons, cave spiders, zombies, silverfish), and a loot chest Rare boss chambers (~20% of dungeon spawns) feature large deepslate-brick rooms, glowstone ceilings, two harder spawners (Wither Skeletons, Witches, Guardians), and two rich loot chests — with a small chance of Elytra Toggle on/off via config: sub_ocean_caves_enabled New: Ocean Barrel Spawn Config
Barrels can now be fully disabled (barrel_spawn_enabled = false) Barrel count per spawn event is now configurable (barrel_count_min / barrel_count_max) — raise to increase ocean density, keep at 1/1 for default Fix: Island Underwater Profile
Islands no longer have a sheer vertical cliff wall below the waterline The underwater body now tapers naturally outward using a quadratic curve — shallow at the edges, full depth at the centre — giving a realistic reef/seamount silhouette
