IG: Magnet, Let me get that! 1.3.4-26.2
Release15.07.2026
Список изменений
[1.3.4-26.2] - 2026-07-15
Fixed
- Post-Death Vision Desync: Replaced fragile
PlayerVisionTrackerdependency with a robust, direct visual raycast (level.clip(...)) to fix the player magnet failing to pull items after respawn.
Added
- Dedicated Debug Logger File: Implemented
MagnetDebugLoggerto record precise packet, tick, NBT, and pull events (along with rejection reasons) tologs/ig_magnet_debug.log.
[1.3.3-26.2] - 2026-07-15
Added
- In-Game Debugging Command: Registered
/magnet debugand/ig_magnet debugto print internal state details (Player UUID, toggles, GameRules, spectator status, line-of-sight checks) directly to the in-game chat window. - Diagnostic Logging: Added diagnostic logging to keybinds, packets, NBT reads, and player ticks to track down the player respawn toggle issue.
[1.3.2-26.2] - 2026-07-15
Fixed
- Master Toggle Instant Pickup Bypass: Fixed a bypass where the global
ig:magnet_enabledGameRule being set tofalsedid not disable the expanded bounding box in instant pickup mode. - Mixin Naming Compliance: Renamed methods in
IMagnetEntityandMixinEntityfromig$toig_magnet$to ensure strict compliance with mixin prefix requirements.
Performance
- Zero Heap Allocations in Tick: Refactored
SecondaryVisionCheck.javato use aThreadLocalmutable context class, eliminating garbage collector allocation pressure in the player tick loop.
[1.3.1-26.2] - 2026-07-14
Fixed
- Instant Pickup Toggle Bypass: Fixed player magnet toggle being ignored when the
ig:magnet_instantGameRule was active. Instant pickup mode now respects each player's personal toggle status. - Double-Sync Command: Removed redundant network sync packet when using the
/magnet togglecommand.
Removed
- Unused import statement in
MagnetCommand.java.
[1.3.0-26.2] - 2026-07-12
Fixed
- Magnet Stuck Off After Death (Final Fix): Migrated player magnet toggle state storage from a per-entity instance field to a static UUID-keyed
ConcurrentHashMap. Because player UUIDs persist across death/respawn/dimension-change entity recreation, toggle state is now inherently preserved without relying onServerPlayerEvents.COPY_FROM.
Removed
- COPY_FROM Handler: Removed the
ServerPlayerEvents.COPY_FROMevent listener, which is no longer needed with UUID-based state persistence.
Файлы
Magnet-Let-me-get-that-1.3.4-26.2.jar(72.71 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.3.4-26.2
Загрузчики
Fabric
Версии игры
26.2
Загрузок
61
Дата публикации
15.07.2026

