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Моды/IG: Magnet, Let me get that!
IG: Magnet, Let me get that!

IG: Magnet, Let me get that!

An intrinsic item vacuum for the modern player. Items fly to you instantly, phasing through walls and ignoring obstacles. Configurable range, speed, and visuals via GameRules. Part of the Instant Gratification Collection.

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Все версииIG: Magnet, Let me get that! 1.3.4-26.2

IG: Magnet, Let me get that! 1.3.4-26.2

Release15.07.2026

Список изменений

[1.3.4-26.2] - 2026-07-15

Fixed

  • Post-Death Vision Desync: Replaced fragile PlayerVisionTracker dependency with a robust, direct visual raycast (level.clip(...)) to fix the player magnet failing to pull items after respawn.

Added

  • Dedicated Debug Logger File: Implemented MagnetDebugLogger to record precise packet, tick, NBT, and pull events (along with rejection reasons) to logs/ig_magnet_debug.log.

[1.3.3-26.2] - 2026-07-15

Added

  • In-Game Debugging Command: Registered /magnet debug and /ig_magnet debug to print internal state details (Player UUID, toggles, GameRules, spectator status, line-of-sight checks) directly to the in-game chat window.
  • Diagnostic Logging: Added diagnostic logging to keybinds, packets, NBT reads, and player ticks to track down the player respawn toggle issue.

[1.3.2-26.2] - 2026-07-15

Fixed

  • Master Toggle Instant Pickup Bypass: Fixed a bypass where the global ig:magnet_enabled GameRule being set to false did not disable the expanded bounding box in instant pickup mode.
  • Mixin Naming Compliance: Renamed methods in IMagnetEntity and MixinEntity from ig$ to ig_magnet$ to ensure strict compliance with mixin prefix requirements.

Performance

  • Zero Heap Allocations in Tick: Refactored SecondaryVisionCheck.java to use a ThreadLocal mutable context class, eliminating garbage collector allocation pressure in the player tick loop.

[1.3.1-26.2] - 2026-07-14

Fixed

  • Instant Pickup Toggle Bypass: Fixed player magnet toggle being ignored when the ig:magnet_instant GameRule was active. Instant pickup mode now respects each player's personal toggle status.
  • Double-Sync Command: Removed redundant network sync packet when using the /magnet toggle command.

Removed

  • Unused import statement in MagnetCommand.java.

[1.3.0-26.2] - 2026-07-12

Fixed

  • Magnet Stuck Off After Death (Final Fix): Migrated player magnet toggle state storage from a per-entity instance field to a static UUID-keyed ConcurrentHashMap. Because player UUIDs persist across death/respawn/dimension-change entity recreation, toggle state is now inherently preserved without relying on ServerPlayerEvents.COPY_FROM.

Removed

  • COPY_FROM Handler: Removed the ServerPlayerEvents.COPY_FROM event listener, which is no longer needed with UUID-based state persistence.

Файлы

Magnet-Let-me-get-that-1.3.4-26.2.jar(72.71 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.3.4-26.2

Загрузчики

Fabric

Версии игры

26.2

Загрузок

61

Дата публикации

15.07.2026

Загрузил

ID версии

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