
InputBooster
InputBooster - клиентский мод для Майнкрафт, который ловит пропущенные клики и нажатия при просадках FPS. Ускоряет опрос ввода, помогает удерживать спринт и делает PvP отзывчивее. Скачать для Fabric, NeoForge и Quilt.
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Changelog
All notable changes to InputBooster will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[3.0.0] - 2026-05-23
🎉 Major Release — Minecraft 1.21.11 Full Port
This release is a complete port and overhaul targeting Minecraft 1.21.11 with Fabric Loader 0.19.2 and Fabric API 0.141.3. All known bugs from 2.x have been resolved and several new features have been added.
🔧 Build System
- Upgraded fabric-loom from legacy version to
1.14.10— the latest stable release supporting MC 1.21.11 - Fixed Gradle plugin resolution — added
resolutionStrategyinsettings.gradleto correctly resolvefabric-loomfrom Fabric Maven (https://maven.fabricmc.net/) - Gradle wrapper pinned to
9.5.1for compatibility with loom 1.14.10 - Java toolchain set to Java 21 (required for MC 1.21.11)
🐛 Fixed
Compilation Errors (MC 1.21.11 API Changes)
KeyBindingcategory API breaking change:KeyBindingconstructor no longer accepts a rawStringfor the category parameter. Updated both keybindings (key.inputbooster.options,key.inputbooster.toggle) from"key.categories.misc"→KeyBinding.Category.MISCto match the new record-based category system introduced in 1.21.9+DrawContext.drawBorder()removed: Method no longer exists in 1.21.11. Replaced with four explicitdrawHorizontalLine/drawVerticalLinecalls to draw the CPS graph border inInputBoosterScreen
Runtime Bugs
- Black overlay covering the screen:
DebugOverlayManagerwas callingctx.fill()to draw a semi-transparent black background (0x8B000000) behind each HUD text line. In 1.21.11,DrawContext.fill()renders without proper alpha blending, producing a solid black stripe across the entire screen. Removed the background fill and enabled text shadow (drawText(..., true)) for readability instead - "Burst Mode ended" message looping on screen:
BurstModeManagersent the action bar message inside the tick loop without a sent-flag guard, causing it to fire every tick rather than once. Fixed with anendMsgSentboolean flag that prevents the message from repeating - Burst Mode triggering immediately on game load:
lastFpswas initialized to-1, causing a massive artificial FPS drop on the very first tick which immediately triggered burst mode. Fixed by initializinglastFpsto0and only comparing when FPS is stable (> 10) lastFpsupdated with invalid zero FPS values: FPS reads of0during early load were being stored aslastFps, corrupting future drop calculations. Fixed by only updatinglastFpswhenfps > 0
✨ Added
BurstModeManager—endMsgSentflag: Ensures the "Burst Mode ended" action bar message is shown exactly once per burst cycleProfileManagersystem: Saves and loads named poll rate profiles, allowing players to switch between preset configurationsSessionStatstracker: Tracks per-session statistics including total hits, recovered inputs, average CPS, and session durationLatencyProfiler: Measures and reports input-to-frame latency in the HUD overlay and F3 debug screen- In-game config screen (
InputBoosterScreen): Full GUI screen accessible via keybind (defaultO) for toggling all features and adjusting poll rate without restarting - Combo key presets (
Ctrl+1throughCtrl+5): Instantly switches poll rate to 100 / 200 / 350 / 500 / 1000 Hz in-game - Burst Mode (
BurstModeManager): Automatically spikes poll rate to 1000 Hz for 3 seconds when FPS drops more than 20% in a single second, ensuring zero inputs are lost during lag spikes - CPS graph in settings screen: Visual bar chart of recent CPS history with color-coded bars (green / yellow / red based on proximity to the CPS cap)
- Action bar notifications: Optional in-game messages for burst mode activation/deactivation and poll rate changes via combo keys
🔄 Changed
- HUD overlay background replaced from opaque
ctx.fill()box → text shadow for clean rendering on all GPU/driver combinations - Poll rate auto mode now uses a 5-tier FPS threshold system (≤20 FPS → 500 Hz, ≤30 → 400 Hz, ≤60 → 200 Hz, ≤120 → 150 Hz, 120+ → 100 Hz)
- Config file expanded with new keys:
burstModeEnabled,showActionBar,comboKeysEnabled,maxCps,debugMode - Mod version bumped to
3.0.0across all metadata files
🗑️ Removed
ctx.fill()background behind HUD lines — caused black overlay bug on 1.21.11- String-based
KeyBindingcategory — replaced with typedKeyBinding.Categoryrecord DrawContext.drawBorder()call — method removed from MC 1.21.11 API
Метаданные
Канал релиза
Beta
Номер версии
3.0.0
Загрузчики
Fabric
Версии игры
1.21.11
Загрузок
59
Дата публикации
23.05.2026
