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InOr

InOr

Automatically sort your inventory with one button. Define custom slot rules by item category, type, or specific items, and never manually organize again.

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Все версии→InOr 1.5.2

InOr 1.5.2

Release23.06.2026

Список изменений

Inventory Organizer 1.5.2 — Changelog

🔁 Auto Tool Switch — Full Server Support

In 1.5.1 the switch worked on servers only in a limited, button-triggered way. As of 1.5.2 it works on servers just like in single-player.

✨ New / Fixed

  • Automatic (crosshair-following) mode on servers too. The auto-trigger used to be single-player only; now it switches by itself on InOr servers as you look at blocks / mobs / air.
  • New switch server architecture: the client computes, the server applies. The client (which has the config, slot rules and groups) computes the entire swap — exactly as in single-player — and sends the server the finished slot moves (TYPE_APPLY: source slot + where the displaced item should go). The server only validates the indices (all the player's own inventory, 0–35) and applies them. Client and server state are therefore always identical.
  • The displaced item is OI'd back to its proper slot. When the switch puts a tool in your hand, the item that was there now lands in its proper slot per your own slot rules (not the vacated slot). The server couldn't do this before (it has no copy of your slot rules) — the client computes it now.
  • SP-like speed (client-side prediction). The client performs the swap locally and instantly (immediate visual), and the server confirms it — no noticeable wait for the network round-trip. (The prediction is cosmetic: if it ever diverges, the server's sync corrects it; no item loss.)
  • "Restore" on servers — fixed. Looking at air returns the tool to its real source slot. The client and server use the same source slot (the server tracks it too), so it can't end up in the wrong place.
  • Air category (e.g. "Sword") on servers. Looking at air switches to the configured category (the stray client throttle that used to drop fast air switches was removed).
  • Attack cooldown preserved on servers. A switched weapon is ready to strike immediately — the swap itself no longer resets the cooldown (an actual attack still does, as it should). The server-side handler preserves the cooldown too, not just the client.

⚔️ Fight Mode

  • When combat starts, one OI runs (tidy the inventory), then auto-switch turns off (button mode) for the duration of the fight so it can't look like a macro; it returns to auto when combat ends.

🌍 Localization

  • The refill / preset overlay messages were moved from hardcoded strings (including one that was stuck in Hungarian) to translation keys, across all 9 languages (EN, HU, DE, ES, FR, JA, PT-BR, RU, ZH).

🛡️ Security / Correctness

  • Per-player switch slot on dedicated servers: the slot comes from the client (validated 0–8), so everyone uses their own. The swap only ever touches the requesting player's own inventory, is count-conserving and rate-limited (max 10 swaps/sec).
  • The sorter now uses the Auto-switch mode rule set on servers too when you're in that mode (it used to be single-player only).
  • Fixed a stale reach comment (5 blocks, MAX_REACH_SQ = 25).

📦 Repository

  • The 26.1 / 26.1.1 / 26.1.2 source was brought into version control under ports/.

Version: 1.5.2 Platform: Modrinth (Fabric) — MC 26.1 / 26.1.1 / 26.1.2 Author: Zefryxis

Файлы

inventory-organizer-1.5.2-mc26.1.2.jar(3.47 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.5.2-26.1.2

Загрузчики

Fabric
Quilt

Версии игры

26.1.2

Загрузок

8

Дата публикации

23.06.2026

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ID версии

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