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InOr

InOr

Automatically sort your inventory with one button. Define custom slot rules by item category, type, or specific items, and never manually organize again.

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Все версии→InOr 1.5.0

InOr 1.5.0

Release22.06.2026

Список изменений

1.5.0 — 26.1 / 26.1.1 / 26.1.2 A big update centred on remote crafting plus a rebuilt sorting engine.

Remote crafting Materials panel next to the crafting/inventory GUI: lists every nearby chest and its contents, with search and a Qty box. Click a line to pull that item from that chest. The panel sticks to the GUI and follows it when the recipe book opens, and scales to any resolution / GUI scale. Recipe-book integration: at a crafting table, recipes light up green when nearby chests hold the missing ingredients; clicking pulls the parts and fills the grid. "Craft source" picks chests-first or inventory-first. Deposit slot under the inventory: drop a held stack to stash it in a nearby chest (auto-sorted), or click empty-handed to send the whole grid back — each ingredient returns to the exact chest it came from (on cancel, close, or recipe switch). Sorting engine rebuild Compute → execute → verify + retry loop (max 5 passes/phase) so a full inventory sorts reliably; a player message names any item that truly has no free slot. Built-in group contents generated from item IDs (reliable where tags aren't), so arrows, food, weapons, logs, boats, armor etc. are complete; cg: rules now resolve everywhere (slots, refill, bundle, trash, warehouse). Bundles are recognised and filled; armor/equipment is no longer needlessly picked up (no equip sound). Other Trash and auto-refill now work with a chest or inventory open; refill respects higher-ranked slots. Tier Order right panel cleaned up (old non-group sections removed); kit loading fixed. Security: closed a double-chest theft gap (the non-linked half of a foreign-linked double chest could be drained); recipe-book panel no longer vanishes after toggling the book. Guide updated and fully localised in 9 languages. 1.4.2 — 26.1 / 26.1.1 / 26.1.2 Built-in Groups — Full Materialization Previously the 22 built-in heuristic groups (weapons, tools, armor, blocks, food, utility, valuables, potions, splash_potions, arrows, logs, boats, plants, stone, ores, cooked, rawfood, nether, end, partial, redstone, creative) existed only as internal category matchers. They could not be ranked against each other in Tier Order, and editing them in the Group Editor had no effect on actual sorting behaviour.

All 22 built-in groups are now converted into genuine custom groups on first load. They appear in the Group Editor for manual item adjustments, in the Tier Order right panel for drag-ranking, and behave identically to any hand-made custom group in every system (slot rules, auto-refill, chest-refill, storage sorting, icon display). A versioned migration flag ensures the conversion runs exactly once; groups you delete stay deleted, and hand-edited groups are never overwritten by the migration.

Group Content — Authoritative Game-Data Generation Instead of substring and category heuristics that missed hundreds of items and misclassified others, eight groups are now generated directly from Minecraft's own data:

Group Source blocks Block.byItem(item) != Blocks.AIR — every placeable block (~1 100+ items) food DataComponents.FOOD component — every edible item tools ItemTags.PICKAXES/AXES/SHOVELS/HOES + shears, flint & steel, fishing rod, brush weapons ItemTags.SWORDS + bow, crossbow, trident, mace armor ItemTags.HEAD/CHEST/LEG/FOOT_ARMOR + elytra, shield arrows ItemTags.ARROWS logs ItemTags.LOGS (includes stripped logs, wood, hyphae, stripped hyphae) boats ItemTags.BOATS + ItemTags.CHEST_BOATS This approach is guaranteed complete for all vanilla items and automatically covers future modded items that register the appropriate tags or components. The blocks group previously held ~540 items; it now covers every lerakható block in the game.

Category Precision — Misclassified Items Fixed Several brewing ingredients and mob-drop items were incorrectly landing in the blocks group because the nether/end heuristic matched them via substring and then the pool logic mapped them to CAT_BLOCK. Fixed with explicit ID overrides that run before the heuristic:

→ utility: dragon breath, shulker shell, end crystal, blaze rod, blaze powder, ghast tear, magma cream, glowstone dust, nether star, nether wart (block variants unaffected) chorus fruit removed from the END category → classified as food via the FOOD component These overrides are mirrored in both InventorySorter (client) and SortLogic (server) so behaviour is consistent everywhere.

Tier Order — Collapsible Group Sections The right panel of the Tier Order screen now has foldable sections for every category and group. All sections start collapsed (▶). Click the header to expand (▼). This makes the panel usable with 22+ groups without endless scrolling.

Implementation detail: click rectangles for headers and toggle buttons are recorded during the render pass and tested in mouseClicked, so there is no cursor-drift between the drawn position and the hit area. Collapsed sections are skipped by the drag-reorder logic so dragging works correctly even when most sections are folded.

Auto-Refill — Group Rule Fix After materialization, slot rules of the form cg:blocks were no longer matched by the refill system because SortLogic.matchRank does not understand the cg: prefix. A new InventoryOrganizerClient.ruleMatchesItem(rule, stack) helper resolves cg: rules by looking up group membership directly (checks both namespace:path and bare path forms). Both refillMatches and doChestRefill now use this helper, so group-ruled slots refill correctly.

Auto-Refill Toggle Keybind: a new Auto-Refill: Toggle keybind (unbound by default, assignable in Controls) switches auto-refill on/off instantly. A coloured overlay message confirms the new state (§aAuto-refill: ON / §cAuto-refill: OFF).

Special Settings button: a second toggle button appears in the Special Settings screen next to the Remote Crafting source button. The two controls share the same autoRefillEnabled config flag; changing one is immediately reflected in the other.

Group Icons Icons for cg: rules in the Slot Config and Tier Order screens now show meaningful items:

For the 22 built-in groups, the curated icon defined for the equivalent g: rule is reused (e.g. a diamond sword for weapons, an iron pickaxe for tools, a grass block for blocks). For hand-made custom groups the icon is the first item in the group's member list. Fallback is still the chest icon when the group is empty or the item cannot be resolved. UI / Text Fixes Full-inventory warning added to the Slot Config screen header (centred, gold text). The same warning appears in the first section of the inline help panel. "Next update" tail removed from the warning text in all 9 languages. Inline help panel now word-wraps every line using font.split() to a dynamic inner width (min(360, screenWidth − 20) − 16). Panel height adjusts automatically, so no text ever overflows horizontally regardless of UI scale or language. Custom Group list screen cleaned up: the Hide/Show hidden system and built-in-row branches were removed (all groups are real custom groups now). Bottom bar: [+ New] [Import] [Folder] [Back]. Guide Updates (9 languages) New "Full Inventory" section added near the top of the guide: explains that the mod is optimised for a tidy inventory and warns players not to be surprised if a packed hotbar sorts imperfectly. Groups section updated to describe the materialized built-in groups and the collapsible sections in Tier Order. Security Reveal-on-open enumeration risk closed. Previously a malicious client could rapidly open chests to probe which linked profiles existed on the server by reading reveal-on-open responses. The server now validates that the requesting player has explicit view permission before sending any profile data; unknown or unauthorised containers receive an empty/denied response. Server-side SortLogic continues to use only heuristic matching (it never reads client-side custom group config), keeping the authority boundary intact. Developer Commands Two new in-game debug commands, available in single-player only (or via the server console with argument):

/InOr developer — prints a live summary of the mod's current state: active slot rules, loaded custom groups, per-chest profiles, config flags. /InOr disk — dumps persistent config from disk (group lists, preference keys, profile assignments) for offline inspection without restarting. Both commands are invisible to other players (sent as system messages to the issuing player only). On a dedicated server they are accepted only from the server console, not from in-game chat.

Translation Updates (all 9 languages) All the following keys were added or updated across English, Hungarian, German, Spanish, French, Portuguese (BR), Russian, Chinese (Simplified) and Japanese:

Key Description key.inventory-organizer.refill_toggle Keybind name in Controls screen inventory-organizer.refill.on Overlay confirmation: refill enabled inventory-organizer.refill.off Overlay confirmation: refill disabled inventory-organizer.warn.fullinv Full-inventory warning (short, no "next update" tail) inventory-organizer.guide.fullinv.head Guide section header: "Full Inventory" inventory-organizer.guide.fullinv.t1 Guide body: full-inventory warning explanation inventory-organizer.guide.groups.t1 Updated: mentions materialized groups and ranks inventory-organizer.guide.groups.d1 New: explains collapsible Tier Order sections inventory-organizer.button.refill_on Special Settings toggle label (on state) inventory-organizer.button.refill_off Special Settings toggle label (off state) Migration Notes If you are upgrading from 1.3.x the following one-time migrations run automatically on first launch. No action is required.

Version flag What it does v1 Initial materialization of the 22 built-in groups v2 Regenerates groups with category-precision fixes (dragon breath, blaze rod, etc.) v4 Regenerates groups after a failed BlockItem-gate attempt was reverted; clears stale cg_order_* prefs v5 Regenerates blocks group using Block.byItem (all 1 100+ placeable blocks) v6 Regenerates food/tools/weapons/armor/arrows from Minecraft item tags v7 Regenerates logs/boats from ItemTags.LOGS / BOATS / CHEST_BOATS Fresh installs run all steps in sequence and land on v7 in a single launch.

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inventory-organizer-1.5.0-mc26.1.2.jar(3.42 MiB)
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Release

Номер версии

1.5.0-26.1.2

Загрузчики

Fabric
Quilt

Версии игры

26.1.2

Загрузок

16

Дата публикации

22.06.2026

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