
InGame Info Reborn
In-game HUDs and GUIs done with structure — reactive, declarative, composable, and built to handle the rest.
Оцените первым
396
1
Список изменений
This version includes breaking changes!
Changes
- Fixed a potential AnimTextRenderer crash
- Implemented a theme manager using
configurate-hocon - Migrated magic UI constants to themes
- Added vanilla style background and button
- Added more texture rendering abstraction
- Better
ReactiveObjectcallback handling - Added
ReactiveCollection - Added
Slotto MVVM - Added
ComposeBlock. You can now inject immediate-mode Compose-style UI to MVVM viaSlot - Virtual tree diffing for Compose UI recomposing
- Added
RenderOpand deferred UI rendering instructions architecture - Added render update interpolation pipeline
- Implemented render update interpolation for
SlidingTextandAnimText - Added
SharedContextforViewModelandComposeBlockto communicate - Added ZenScript util classes
- Added DOM-like event system including input propagation and so on
- Migrated to new UI event system
- Improved
GuiResourcesas a texture resource manager - Added UI rendering decoration pipeline
- Added a bunch of visual commands for that decoration pipeline
- Better UI element registry info logging on startup - a markdown file will be created
- Added
fluxloadingcompat - not to run lifecycle during loading - Refactor forge events
- Added
GuiLifecycleHolder&GuiLifecycleProviderpipeline - Added
IgiRuntimeto unify entry point - General fixes + refactor + cleanup
Current Architectural Modules Chart
| Module | Role | Status |
|---|---|---|
| MVVM Base | Separates logic (ViewModel) from rendering (View) | ✅ Done |
| XAML-Style DSL For View | Declarative XAML-style layout to build static UI trees | ✅ Done |
| Reactive Binding | View reacts to changes in ViewModel automatically | ✅ Done |
| Compose (Injected via Slot) | Immediate-mode UI embedded in ViewModel | ⚠️ Partially |
| Snapshot Diffing | Virtual tree diffing for Compose-based UI | ✅ Done |
| Shared Context | Shared runtime context between ViewModel and Compose blocks | ✅ Done |
| DOM-Like Event System | Input propagation and event capturing/bubbling | ✅ Done |
| Interactable Control | Captures input, intercepts propagation (works with Event System) | ✅ Done |
| Fixed / Render Update | Dual update loop for logic vs render | ✅ Done |
| Annotation Driven Auto-Interpolation | Utility for smooth interpolation during render updates | ✅ Done |
| Render Op Queue | Abstract draw commands for controls | ✅ Done |
| UI Decoration | Draw custom visuals on existing controls | ✅ Mostly Done |
| Theme Manager | Global theme system (colors, font scale, etc) | ✅ Mostly Done |
Файлы
ingameinfo-1.2.0.jar(1.27 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2.0
Загрузчики
Forge
Версии игры
1.12.2
Загрузок
29
Дата публикации
13.07.2025
