
919
8
Список изменений
Additions
- Added the ability to change which item is used to heal, and revive players. you can easily change it by going to
data\incrementalhardcore\tags\item\healing_item.jsonanddata\incrementalhardcore\tags\item\revive_item.jsonrespectivley. - Added the
ReviveHealthsetting which changes the number of maximum hearts you get from a revive between2,4,6, andCustomwhich will give you the command to change it to any value between2-20 - Added a system that checks for a version difference that will effect compatibility, then attempt to automatically convert the old version to the new one, when available.
Changes
- Changed the default healing item from
minecraft:netherite_ingottominecraft:netherite_scrap - Changed the default number of hearts you get from a revive from
6to2 - Changed the namespace of
MaxHealth,temp,DeathDetecttoINH.MaxHealth,INH.temp,INH.DeathDetect. This will require you to manually transfer over your players data. There is a tool for it, you can read more about that below. - Changed
Versionto3
How to migrate user data
To migrate your user's data you need to make sure they are on the server, then run the command (/function incrementalhardcore:old_version/version_2_data_transfer) If it is ran again, it will only transfer the data of players who have not already had their data transferred. This will also clear the incompatible version warning upon loadBug Fixes
- Fixed being able to revive offline players
- Fixed healing offline players not taking effect until their health was updated while online
Файлы
Incremental Hardcore 3.2.zip(13.82 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.2
Загрузчики
Версии игры
1.21–1.21.4
Загрузок
30
Дата публикации
07.03.2025
