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Моды/Immortal Cultivation (修仙)
Immortal Cultivation (修仙)

Immortal Cultivation (修仙)

Love Chinese mythology but all the other cultivation mods are low Minecraft versions? This Immortal Cultivation Mod (修仙) is a Minecraft mod that adds a Chinese fantasy cultivation system in Minecraft!

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Все версии→Immortal Cultivation (修仙) 1.3.0

Immortal Cultivation (修仙) 1.3.0

Release09.08.2026

Список изменений

New NPC Update The NPC system has been expanded into a full cultivation-style character system. NPCs now have random names, gender, identity, cultivation realm, attributes, spiritual roots, methods, spells, personality, inventory, relationship values, and persistent memory-style data. NPCs can now behave differently depending on personality, identity and relationship with the player. They can fight, flee, use spells, heal, trade, give quests, spar, and interact through a new dialogue screen. (PS the gui shown in the pic is only temporay)

Major additions include: Talk, Interact, Trade, Quest, Teach/Learn, Inventory, About, Spar, Invite to Sect, Master/Disciple, and Dao Companion. Relationship stats: friendship, trust, affection, hatred Social actions like praise, joke, insult, threaten, and gifting NPCs can follow, stay, join sects, become master/disciple, or become Dao Companion if requirements are met. New NPC identities were added, with identity-based starting items and loot: 散修 剑修 刀修 魔修 器修 尸修 世家子弟 皇族 通缉犯 体修 IDENTITY All Npc will all spawn with a random identity 散修 - Rogue Cultivator 剑修 - Sword Cultivator 刀修 - Saber Cultivator 魔修 - Demonic Cultivator 器修 - Artifact Cultivator 尸修 - Corpse Cultivator 世家子弟 - Noble Clan Disciple 皇族 - Royalty 通缉犯 - Wanted Criminal 体修 - Body Cultivator This identity feature not only completes the Npc’s personality but for each identity they have there own special items They also have their own personal dialogue based on their identity.

Jindan Added a new breakthrough screen for zhuji to jindan, and a new dimension for your own personal jindan (like a new world you can channel 2000 qi in the center and you can build chunks in your own world) Restriction Enchantment Update 禁制 replaces normal enchantment levels for weapons and artifacts

Every artifact can contain multiple Restriction Layers: 1重禁制 2重禁制 3重禁制 …… 36重禁制 72重禁制

Each successfully engraved layer improves the weapon. Higher layers become progressively harder, more expensive, and more dangerous to refine After reaching 72重禁制, the weapon can evolve into the next level

Rules Controls Click a row to select its node Click to the left or right of the bead, or use the < and > buttons, to move it Use W/S or the Up/Down Arrow keys to change the selected node Use A/D or the Left/Right Arrow keys to move the selected bead Each bead has a Qi value ranging from 0 to 6. The golden diamond shows the target value When every node matches its target value at the same time, the formation is completed and all selected Restrictions are engraved onto the artifact Moving one bead may also affect linked nodes

Nodes Types

Normal Node A standard node that can be moved directly The node turns gold when its value matches its target

Forward Golden Formation Line Linked beads move in the same direction For example, moving one bead to the right also moves the connected bead to the right

Reversed Cyan Formation Line A cyan formation line marked with a “−” symbol Linked beads move in opposite directions For example, moving one bead to the right moves the connected bead to the left

Locked Node A gray node that cannot be moved directly The player must move connected nodes to push it into the correct position Locked nodes begin appearing from a total of 46 Restriction layers

Unstable Node A pulsating red-jade bead It moves automatically after its displayed action interval and may also affect linked nodes Unstable nodes begin appearing from Restriction layer 55

Hidden Node Its target value is displayed as “?” The player must determine the correct target by observing the formation’s behavior or by using a hint Hidden targets and move limits begin appearing from Restriction layer 73

Revamp Update: More quest for all of the identity Giving a use for the jindan quality Added 烬火心燎 Added 碎轨星陨 Added 洞天借灵 Added 时序迟流 Added a soul system Added 炼神术 Added DunWu Stele (can be used to crave spells into it so for spells like 炼神术 that have no spell item you can learn it like this) Added 噬魂幡 Added 怨魂瓶 New identity 邪修 功法 improvement (when use qi there is new particle effects) Etc (gui update and others)

Config There is a new config button: Auto inject qi into weapon Outside qi (when in new battle system when swing your weapon it shoot out qi slash breaking blocks and killing enemies) New battle system Jindan creative flight New Puzzle Update

灵枢算盘 (the minigame to crave 禁制) it is use to upgrade weapons and eventually evolving it 灵脉六角阵 (the minigame that the player encounters when breaking through jindan) 灵气轨迹 (the minigame when learning spells) 雷劫 (Heavenly Tribulation for jindan)

Strike 1 — A thin white-blue bolt 50 dmg Strike 2 — Two branching bolts 100 dmg Strike 3 — Three quick lightning 50 each hit Strike 4 — A thicker blue-white bolt 100 and take 30 dmg per sec for 5 sec Strike 5 — Lightning strikes the ground in eight positions around the player 300 dmg Strike 6 — Several smaller bolts repeatedly strike the player for three seconds 30 each Strike 7 — A massive branching bolt 400 dmg Strike 8 — Purple heavenly lightning 50 dmg per sec for 5 sec Strike 9 — Four bolts strike the north, south, east, and west sides of the player, followed by one direct central strike 400 dmg Strike 10 — A continuous pillar of lightning 100 per 3 sec Strike 11 — Golden lightning begins appearing inside the storm, six golden-white bolts rapidly strike around and directly onto the player 80 each Strike 12 — A giant bolt splits into twelve branches before all branches converge on the player’s position 300 dmg Strike 13 — Lightning repeatedly strikes the player 50 each Strike 14 — A ring of lightning forms in the clouds and releases a rain of dozens of smaller lightning bolts 50 per 3 sec Strike 15 — Nine rapid strikes hit the player in succession 2/4/8/16/32/64/128/256/512 Strike 16 — Every lightning arc inside the clouds gathers into one enormous golden-white tribulation bolt 1000 dmg

Easy Mode Achievement “You Are Really Bad” Get this when you die 10 times in 20 mins Get a hat curio called “Noob Hat” All puzzle are easier by a level

Battle System 战斗状态/Battle Mode: activates when hitting something, or dmg from players, cultivators, or mobs counts too, normally lasts 15 seconds Manual mode: press Y to lock combat mode on until pressed again it can be disabled in settings Normal attacks (left click just normal attack) Heavy attacks (hold attack for 0.5 seconds, then release, normal heavy attacks deal 120% weapon dmg) Blocking (hold left and right click together you dont take dmg, but the weapon loses durability and the blocked dmg harms posture) 架势/Posture: maximum posture is 100 + Physical Attack × 100 + Max HP ÷ 2. It regenerates by 1% each second 破势/Zero Posture: at zero posture, the player is stunned for 1.5 seconds, cannot block, takes 25% more dmg, and loses their current spell charge 外放灵气/External qi: qi injected weapons can release long, straight qi slashes, with the dmg, width, and range scaling with injected qi amount Recent Weapons 精铁枪: A 14 dmg spear normal attacks is like normal, while heavy attacks use a thrust animation and forms a qi cone shaped thingy 铁骨扇: Shift right click switches forms: closed form deals 3 dmg and uses a cone heavy attack and open form deals 5 dmg and uses slash attacks 拂尘: Deals 7 dmg normal attacks is normal too, but its heavy attack spins five times in front of the player, damaging everything within 3 blocks. Right click binds a physically weaker target within 5 blocks for 3 seconds, with a 10 second cooldown 飞刀: Deals 4 dmg and you can stack 5 more all together into one. Right click throws normally and heavy attacks throw a faster knife that can break five blocks before exploding. 飞针 and 袖箭: 飞针 deals 4 dmg, has 1,000 durability, and consumes 10 durability per shot. 袖箭 can be held or equipped in a back accessory slot. Normal attacks fire ordinary needles but heavy attacks fire qi powered explosive needles

Etc Added more English Remake some gui Remake some models

Magic Ritual Combo system

The Ritual Dagger is your primary tool for creating and managing magic rituals. Right-click with the dagger to open the Magic Circle Selection screen, where you can choose a magic circle type to place at your feet. Shift + Right-click to open the Radius Selection screen, where you can place a Magic Center Block with a chosen radius Attack Red - Grants Strength I Defense Blue - Grants Resistance I Regeneration Green - Grants Regeneration I There are certain pattern for special effect after putting it in its pattern you can punch the center with the dagger and the new magic center is formed Combo visuals and glyph behavior

Basic center have one image pattern Combo center have two image pattern If glyph mode is turned off, there is an entering animation

Zhenpan When empty shift right click to store a magic center When full shift right click to place a magic center back down When store magic center the radius of the magic center is changed to 5 if higher When right click summon a temp magic center of the radius 5 that appear for 20 sec The cost is calculated based on the spirit stones in inventory first then player’s qi

Flags Now in the magic center there is a new tab with a gui (in the pics) where you can put flags, they modified the effect of your magic circle. But each newly added flag will increase the cost of the magic center by 1.3x, so the cost can reach to 2693457 qi when using a maxed out zhenpan.

Formation Flag Effects Blank Formation Flag — No active effect, used to forge specialized flags Duration Flag — Adds 3 seconds to a temporary Magic Center’s lifetime per flag Amplifier Flag — Adds 1 extra attack whenever an formation triggers Spirit Gathering Flag — Reduces formation fuel/energy consumption by 25% per flag, it does not add the normal ×1.5 flag cost Swift Formation Flag — Makes normal formation effects trigger 30% faster per flag and increases fuel consumption by 30% Qi Return Flag — Restores 10 Qi per flag when a player kills an enemy inside the formation

Файлы

immortal_cultivation_mod-1.3.0.jar(19.61 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.3.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

31

Дата публикации

09.08.2026

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