
Immersive Chests
Fixes Minecraft’s static GUI opening with immersive in-world camera positioning.
Список изменений
Immersive Camera Animation Update
New Animation System
- Reworked immersive camera transitions with smoother eased motion
- Opening and closing animations now use cinematic easing instead of abrupt interpolation
- Camera now properly returns to the player view after closing containers
- Improved animation stability and reduced snapping/jitter
New Animation Settings
Added a dedicated Animation config category with:
- Animation Speed
- Open Animation Scale
- Close Animation Scale
- Offset Scale
Offset & FOV Improvements
-
Added global offset scaling system
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Offset scaling now compensates for Minecraft FOV automatically
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Improved camera framing consistency across different FOV settings
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Separate scaling logic for:
- Top/bottom immersive views
- Side-oriented immersive views
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Improved lectern, furnace, and double chest framing
Internal Refactors
-
Reworked camera state handling into explicit animation phases:
- Opening
- Active
- Closing
- Idle
-
Simplified offset resolver architecture
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Moved scaling logic out of camera animation code and into offset resolution
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Improved orientation-relative offset handling
Compatibility & Edge Cases
- Improved handling for dynamic/moving immersive targets
- General camera behaviour is now more stable during rapid GUI open/close transitions
Notes
This update significantly changes how immersive camera movement feels. Existing users may want to retune animation and offset settings to match their preferred style.
