
Immersive Weathering: Renewed
This is a Port of the Immersive Weathering mod brought up to 1.21.1 for NeoForge & Fabric.
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Список изменений
Patch release on top of V1.0.1. Closes the remaining intentional regressions documented in V1.0.1's PORT_NOTES - verified in-game both standalone and inside a 95-mod modpack. After V1.0.2 the port has exactly one divergence from upstream 1.20.1-2.0.5, and that one was already broken upstream.
What's new in V1.0.2
- Per-item furnace burn times for charred wood are working: log → 1600t, planks → 400t, slab/stairs/fence/fence_gate → 200t. The previous build's data-map JSON was at the wrong namespace path and silently ignored - NeoForge resolves built-in data maps by their map ID, so for neoforge:furnace_fuels the file has to live at data/neoforge/data_maps/item/furnace_fuels.json.
- Ice Sickle damage / attack speed restored (+5 / -1.0). NeoForge 1.21.1's SwordItem(Tier, Properties) no longer auto-attaches attribute modifiers, so they're pre-baked on Properties via SwordItem.createAttributes(...) before the constructor delegates to super.
- Trident Channeling on Fulgurite restored - lightning fires on Channeling-enchanted hits during a thunderstorm with sky access. Channeling lookup ported to the data-driven 1.21 form (Holder
via the level's RegistryAccess, gated through EnchantmentHelper.getItemEnchantmentLevel). - Leaf-decay particles + sound restored. SendCustomParticlesPacket now implements Moonlight 2.29's Message interface and is registered as a client-bound payload via NetworkHelper.addNetworkRegistration. Client-side particle/sound logic isolated to a sibling class so dedicated servers don't link Minecraft.
- Vanilla minecraft:hanging_roots wall placement restored on a vertical surface. NeoForge 1.21's RegisterEvent can't replace existing item registrations the way Forge 1.20.1 did, so the upstream CeilingAndWallBlockItem registry-override is replaced with a hangingRootsWallPlacement entry in the ModEvents.onBlockCLicked chain. Wall placement runs the same getNearestLookingDirections selection logic as upstream; ceiling placement falls through to vanilla unchanged.
- Brick tag migrated from legacy forge:ingots/brick to community-standard c:bricks. Other 1.21+ mods that read c:bricks will now find the four IW bricks (deepslate, stone, end stone, blackstone). PORT_NOTES corrections - two entries previously listed as "intentional regressions" turned out to be inaccurate: the five codec dispatch chains had already been correctly migrated to MapCodec in V1.0.0 (not stubbed), and Charred.interactWithProjectile has never had an implementation in any upstream branch (1.18.2 / 1.19.2 / 1.20.0 multiloader / Inferno all checked).
- The no-op default matches upstream runtime behaviour and is the only remaining intentional divergence.
Required dependencies, license, and known divergences from upstream are unchanged from V1.0.1 - see the V1.0.0 changelog or META-INF/PORT_NOTES.md inside the jar for those.
Файлы
Immersive-weathering-V1.0.2-Beta.jar(2.18 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
V1.0.2-NeoForge
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
8
Дата публикации
03.05.2026
