
Immersive Weathering: Renewed
This is a Port of the Immersive Weathering mod brought up to 1.21.1 for NeoForge & Fabric.
Оцените первым
7.0K
28
Список изменений
Port of Immersive Weathering by Ordana, MehVahdJukaar, and Keybounce, brought up to Minecraft 1.21.1 / NeoForge. Upstream baseline: 1.20.1-2.0.5 (LGPL-3.0).
Verified in play
- Iron rusting on land and in water
- Moss spread on stone, cobblestone, brick, and stone-brick families
- Sapling, flower, and bush placement on Rooted Grass, Earthen Clay, Sandy Dirt, Silt, Permafrost, and the grassy variants
- ✨s (crop) growth ticks (NeoForge CropBlock.getGrowthSpeed signature divergence from vanilla handled — would have crashed on first chunk tick)
Known divergences from upstream (1.20.1)
These are intentional regressions taken to keep the port shippable; each is a candidate for a follow-up patch release:
- Custom particle network packets are no-op. Leaf-decay and similar client-side particle effects are not pushed from server to client. Block state changes, sounds, and gameplay-affecting behavior are unaffected.
- Per-item fuel times are no longer registered in code. They now live in
data/<modid>/neoforge/fuels.json. Existing burnable items fall back to default behavior unless redeclared via datapack. IcicleItem/IceSickleItemare no longer edible andIceSickleItemno longer applies custom sword damage values. Both are wired through 1.21 data components and need to be re-enabled at registration.- Trident channeling check simplified in
FulguriteBlock: lightning triggers on any trident hit during a thunderstorm rather than specifically channeling-enchanted hits. - Data-driven block-growth / fluid-generator / position-rule-test systems are inert. The
Codec.dispatchchains were stubbed during the port pending aMapCodecmigration. Existing JSONs in those directories are parsed but not applied. - Charred projectile interaction is a no-op.
See META-INF/PORT_NOTES.md inside the jar (or the GitHub repo) for full technical detail.
Required dependencies
- Moonlight Lib 1.21-2.29.33+
- Architectury API 13.0.8+
License & credit
LGPL-3.0-or-later, same as upstream. Original authors: Ordana, MehVahdJukaar, Keybounce. Port: QanoriaPorts.
Файлы
Immersive-weathering-V1.0.0-Beta.jar(2.16 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
V1.0.0-NeoForge
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
9
Дата публикации
03.05.2026
