
Immersive Enchanting
Immersive Enchanting aims to rework the vanilla enchanting experience, while giving extra use to existing vanilla items that don't serve much purpose.
Список изменений
• Removed left over implementation from build.gradle (NeoForge 1.21.1) • Fixed crash if costs using an item tag did not have an XP level defined. • Fixed crash if replicate/transmute costs used item tags. • Fixed crash if ancient book without any enchantment is put into enchanting table. • Added enchantment_fuels.json to immersiveenchanting folder in enchantment_costs – uses the same format as all other costs and allows you to change the enchantment fuel requirement for each level. • Items in enchantment_fuels.json can be shift clicked into the enchanting fuel slot. • Enchanting now requires extra lapis per level by default (i.e enchantment level 5 now requires 5 lapis). • Added fuel cost to the enchanting tooltips.
