
Immersive Enchanting
Мод Immersive Enchanting полностью перерабатывает систему зачарования в Майнкрафт. Выбирайте чары через древо навыков, используйте ресурсы вместо уровней и исследуйте мир в поисках древних книг.
Список изменений
Immersive Enchanting 5.0.0 for Minecraft 1.20.1
Changelog:
GUI Changes:
· Enchanting GUI can now be zoomed with mouse scroll wheel
· Improved progress bar when removing enchantment
· Added unique node hover sounds, these can be changed in data/immersiveenchanting/sounds/node_sounds.json
· Node tooltips are no longer restricted to the GUI viewport
· Moving the mouse off a locked tooltip will stop it from rendering
· Enchantment icons moved from textures/gui/enchantment_icons to textures/enchantment
· Enchantment icons updated to latest version of Carl’s Recovered
Gameplay Changes:
· Reworked enchantment costs – now require fewer items
· Ancient books will now spawn more commonly in certain structures, for example, fire based enchantments are more likely in nether structures
· Removed old method of obtaining Biblioclasm music disc - now spawns in ancient libraries instead
Modpack Developer Changes:
· The processor “fill_chiseled_bookshelf” for ancient libraries now has more options
· The loot modifier “ancient_book_loot_modifier” now has more options: “random_enchantment_from_enabled”, “random_enchantment_from_list”, “random_enchantment_from_enabled_except”, “min_rolls” and “max_rolls”
· “any_of” removed from enchantment costs – now uses a list object instead
· Enchantments are no longer added from mods automatically – they must have an enchantment cost file to spawn and appear in the GUI (I recommend to use /immersiveenchanting generateEmptyDatapack)
