
Immersive Enchanting
Мод Immersive Enchanting полностью перерабатывает систему зачарования в Майнкрафт. Выбирайте чары через древо навыков, используйте ресурсы вместо уровней и исследуйте мир в поисках древних книг.
Список изменений
Immersive Enchanting 5.0.0 for Minecraft 26.1 Changelog: GUI Changes: • Enchanting GUI can now be zoomed with mouse scroll wheel • Improved progress bar when removing enchantment • Added unique node hover sounds, these can be changed in data/immersiveenchanting/sounds/node_sounds.json • Node tooltips are no longer restricted to the GUI viewport • Moving the mouse off a locked tooltip will stop it from rendering • Enchantment icons moved from textures/gui/enchantment_icons to textures/enchantment • Enchantment icons updated to latest version of Carl’s Recovered Gameplay Changes: • Added Lunge enchantment • Reworked enchantment costs – now require fewer items • Ancient books will now spawn more commonly in certain structures, for example, fire based enchantments are more likely in nether structures • Removed old method of obtaining Biblioclasm music disc - now spawns in ancient libraries instead Modpack Developer Changes: • The processor “fill_chiseled_bookshelf” for ancient libraries now has more options • The loot modifier “ancient_book_loot_modifier” now has more options: “random_enchantment_from_enabled”, “random_enchantment_from_list”, “random_enchantment_from_enabled_except”, “min_rolls” and “max_rolls” • “any_of” removed from enchantment costs – now uses a list object instead • Enchantments are no longer added from mods automatically – they must have an enchantment cost file to spawn and appear in the GUI (I recommend to use /immersiveenchanting generateEmptyDatapack)
