Increased Resistance II duration after Unfair oneshot
Critical Rework
Enchantment is still missing
Bows
Now includes No Arrow Invincibility Frames
Snowballs
Slightly increased freeze time
Added 4 ticks cooldown
Now stack up to 64 with an integrated data pack thanks to InsaneLib's Item Components feature
Misc Combat
Renamed from "Misc Stats"
Farming
Bone meal
Rich farmland has been disabled by default
Crops can now grow with bone meal when farmland is not moist
Hunger & Health
Exhaustion
Jumping while sprinting now consumes much more hunger (2.5x)
Items
Stack sizes
Items and blocks (not food) now stack up to 99 (max stack size is increased by ~54.7%)
Stone tools gone
Now also replaces items in entities equipment slots
Copper equipment
The items now registered in the minecraft namespace to be able to (hopefully) update a modded world to newer versions
Unvanishable Items (renamed from Unbreakable Items)
Mining
Materials and Ores
Ore generation data pack changed to
Removes the vanilla feature of discarding ores that are exposed to air. This applies to coal, diamond, gold and lapis.
Biome-based ore generation has been removed. Might come back in the future
Ore Smelting data pack changed to:
Smelting Raw Copper and Raw Iron takes 2x time
Blasting raw minerals takes 2x time
Blasting ores now takes 4x time but yields more materials from minerals (2x the normal drops without Fortune), and yields 3x raw minerals for iron, gold and copper
You can no longer smelt anything other than Raw Copper and Raw Iron. A Blast Furnace is required
Heavily increased experience from smelting ores
Misc
Insta-break heads and silverfish blocks are now part of the block_data data pack
Big Ore Veins
Ported from ISE
Now generate in a sphere, with more ores closer to the center
Gold, Copper and Iron now generate respectively in hot, temperate and cold biomes
No poor or rich ores
Misc
Potion and Effects
Potion and Effects now enables a data pack that changes potions stack sizes
Tweaks
Turtle Scute can now be placed by players on the ground and pick-block can be used on it
Vehicles now require less damage to break (configurable, default is 2, vanilla is 4) (partially ported from Boats)
Mobs
Mobs Buffs
MPR Integration data pack has been merged in Enhanced AI's MPR Integration data pack
Mob loot changes
Looting extra drops have been reduced (+50% -> +33% per level)
Movement
Minecarts
Minecarts with passengers and chests now force load chunks they are in, allowing them to travel through unloaded chunks
Boats
The feature (that wasn't configurable) to make boats easier to break has been moved to Tweaks as it affects vehicles in general
Better climbable
No longer disable themselves if quark is present
Elytra
Now reduces Firework Rockets strength
Allows you to take off from the ground with fireworks without having to jump
Renamed from "Elytra Nerf"
Sleep module has been split from Sleep & Respawn and contains Cloth and Tiredness features
Death module has been split from Sleep & Respawn
Death Penalty
On death the player will now lose 15% of durability on the items in the inventory and will drop 30% of their inventory items. Will also drop 30% of their experience
Player killer bounty
Player killer bounty now accounts for multiple unique players killed, increasing the experience multiplier
Loose Respawn (Split from Respawn)
Echo Pillar (Split from Respawn, renamed from Respawn Obelisk)
Now 2 block tall
No longer stores the bed spawn point, so it works similarly to Respawn Anchors.
Prevents item loss when respawning.
Force loads the chunk it's activated in
World
Coal & Fire
Burnt Logs now correctly fall like gravel and sand
Added command to get and set food stats (nutrition, saturation and exhaustion)
What happened to the other features? If a feature is not listed here, it's still in the "do I want to keep it or not" limbo
Graves: there are a sh*t ton of mods that do graves, corpses and more, so there's really no need. Plus the death penalties have been changed so it's really no longer needed.
Player Stats: No damage when spamming has been moved into Misc Combat. Player attributes instead have been moved to InsaneLib as they can work server-side only.
Experience module: moved to Insane's Experience Overhaul. Not sure about the future of that mod if I find some other mod that satisfies me in terms of Enchanting overhaul.
Flint expansion: flint tools weren't used anymore so have been discarded and gravel isn't that hard to find so ground flint has also been discarded
Gold: not really needed anymore. The good thing about gold equipment is the high enchantability. No need for fortune. Still need to change the mining level via data packs.
Solarium, Durium, etc.: Already disabled in 1.20.1, these only added further clunckyness to the system. I think something like Caverns and Chasms with Silver, Necormium and the other is enough. Will not be supported by the mod tho.
Debuffs: don't like how it works and I don't think it's used. If anyone needs it I will re-add it remaking it from scratch
Stats Buffs: Merged the MPR data pack to Enhanced AI
Villagers: Data Packable Villager trades are painful to port, and they're coming in 26.1 anyway, and I will 100% just remove villagers from the modpack I'm making
Wandering traders: same as above
No Pillaring: not liked and unused
Sleeping and sleeping effects: unused
Sextant: not needed anymore as was made for biome based ores
Explosion Overhaul: moved to standalone mod
Fast leaf decay: many mods already do it, probably better
Seasons: as much as I like seasons, I'm trying to keep the mod as vanilla and as other mods dependency free as possible
Timber trees: HC's TreeChop is good enough with a few config changes
Foggy Weather: foggy weather was quite neat, but not a fan of it anymore
Third-person death: was buggy and not that cool
5.3.1.0-beta
Added back data packs
Copper furnace
Hardcore torches
Misc Tweaks
Merged Cheaper chains in it
Actual Redstone Components
Mob loot changes
Looting is now less impactful
Sapling drop fix
Dark forest vegetation
Increase end cities
Cake buffs now stack with diminishing returns, up to 2 minutes
Fixed crossbows having no base attack damage and speed
Fixed items keeping components when dropped on death
5.3.0.2-alpha
Critical damage now once again defaults to 50%
Updated burnt log texture
Fixed ore rocks not broken faster with pickaxes and added advancement
Fixed Echo Pillar advancement
Fixed sweet berries loot table
Fixed vanilla cutting the selected-slot highlight texture for ... reasons
Crash fix with latest InsaneLib
5.3.0.1-alpha
Removed Sweeping Edge enchantment
Snowballs now stack to 99
Fixed Echo Pillar advancement
Fixed unable to turn on campfires with two flints
Fixed livestock loot tables
Fixed many recipes and advancements having wrong folders thus not working
5.3.0.0-alpha
Added back Farming features: Crops, Bone Meal, Livestock, Hoes, Plants Growth
Bone meal
Rich farmland has been disabled by default
Crops can now grow with bone meal when farmland is not moist
Added back Sleep (split from Sleep & Respawn) features: Cloth, Tiredness
Added back Death (split from Sleep & Respawn) features: Death Penalty (renamed from Death), Player killer bounty (split from Death), Respawn Penalties
Death Penalty
On death the player will now lose 15% of durability on the items in the inventory and will drop 30% of their inventory items. Will also drop 30% of their experience
Player killer bounty
Player killer bounty now accounts for multiple unique players killed, increasing the experience multiplier
Removed Grave
Added back Item features: Unvanishable Items (aka Unbreakable Items), Pouch, Item tooltips (renamed from Misc items)
Added back Movement features: Minecarts
Minecarts with passengers and chests now forceload chunks they are in, allowing them to travel through unloaded chunks
Added back Mining features: Big Ore Veins (from ISE)
Added back World features: Coal & Fire, Cyan Flower, Berries, Nether, Thunderstorm Intensity
Exhaustion when jumping is now configurable
Jumping while sprinting now consumes much more hunger (2.5x)
Added command to get and set food stats (nutrition, saturation and exhaustion)
Added back Armor Rework and Tools and Weapons Rework (split from Combat rework)
Burnt Logs now correctly fall like gravel and sand
Absorption armor is disabled by default
Re-added Armor Rework formula
Fixed Water Fall Damage feature not working properly
5.2.0.0-alpha
Added back Mobs features: Equipment, Misc Mobs, Spawning, Zombie Siege
Not sure if and when Villager feature will come back.
Added back Movement features: Boats, Better climbable, Tagging, Swimming, Terrain Slowdown, Elytra (renamed from Elytra Nerf), Backwards slowdown, Weighted Armor
The feature (that wasn't configurable) to make boats easier to break has been moved to Tweaks as it affects vehicles in general
Better climbing features no longer disable themselves if quark is present
Expanded Elytra Nerf to reduce Firework Rockets strength and allow to take off from ground with fireworks
Added back Misc features: Packs, Nerfs, Tweaks, Potions and Effects, Low Fish
Potion and Effects now enables a data pack that changes potions stack sizes
Turtle Scute can now be placed by players on the ground and pick-block can be used on it
Vehicles now require less damage to break (configurable, default is 2, vanilla is 4)
Added back Items features: Stack Sizes, Name Tags, Disabled Items, Stone Tools, Copper equipment gone and Ecologic Wood
Items and blocks (not food) now stack up to 99 (max stack size is increased by ~54.7%)
Stone tools gone now also replaces items in entities equipment slots
Copper items are now registered in the minecraft namespace to be able to (hopefully) update a modded world to newer versions
Added back Mining features: Materials and Ores, Misc
Ore generation data pack changed to: removes the vanilla feature of discarding ores that are exposed to air. This applies to coal, diamond, gold and lapis.
Biome based ore gen has been removed. Might come back in the future
Ore Smelting data pack changed to:
Smelting Raw Copper and Raw Iron takes 2x time
Blasting raw minerals takes 2x time
Blasting ores now takes 4x time but yields more materials from minerals (2x the normal drops without Fortune), and yields 3x raw minerals for iron, gold and copper
You can no longer smelt anything other than Raw Copper and Raw Iron. A Blast Furnace is required
Heavily increased experience from smelting ores
Insta-break heads and silverfish blocks are now part of the block_data data pack
Added back Hunger & Health features: Foods Drinks, Health Regen & Hunger, Exhaustion
Added back World features: Fluids
Mobs buffs data pack has been merged in Enhanced AI's MPR Integration data pack
5.1.0.0-alpha
Added back Absorption Armor, Armor rework, regen absorption, Bows, Snowballs, Piercing Damage, Unfair oneshot and Misc Stats
Absorption armor is now enabled by default (for now)
Bows feature now includes No Arrow Invincibility Frames
Snowballs
Slightly increased freeze time
Added 4 ticks cooldown
Now stack up to 64 with an integrated data pack thanks to InsaneLib's Item Components feature
Increased Resistance II duration after Unfair oneshot
Misc Stats is not complete yet, missing combat data pack and attribute tooltips
Added back Client features: Hud Infos, Death, Fog, Light, Sounds & Music, Misc and World Border
Removed Third person death
Ported Attack Speed Based Invincibility from InsaneLib
5.0.0.0-alpha
Ported Knockback and Critical Hits features
Crit damage attribute is now 0 by default instead of 50%