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insanesurvivaloverhaul:passive_regen_per_second: How much health each second is regenerated without consuming hungerinsanesurvivaloverhaul:regen_per_second: How much health each second is regenerated by consuming hunger. Hunger is consumed at insanesurvivaloverhaul:hunger_consumed rate each half heart regenerated.insanesurvivaloverhaul:max_exhaustion: How much exhaustion is required to consume hungerinsanesurvivaloverhaul:hunger_consumed: Hunger consumed per half heart healed. Decimal values are treated as chances to consume one more (e.g. this set to 0.5 means that there's 50% chance to consume one hunger)insanesurvivaloverhaul:hunger_required_to_regen: How much hunger is required to regenerate healthblock_data data packblock_data data pack
Overhaul survival with many changes to existing mechanics. Weapon rebalance, and much more