Список изменений
🛠️ Upcoming in Version 3.3
UI & Design Improvements
-
Overhauled Control Buttons (
HIDE ALL,GRID: ON,HIDDEN: SHOW): -
Updated colors to a softer palette (Soft Red
#E63946, Soft Green#A7C957). -
Center-aligned button text.
-
Replaced all-caps text with a cleaner title format (Hide all, Grid: on/off, etc.).
-
Fixed text overflowing out of button borders (resolving issue present in the Belarusian translation).
-
Added hover tooltips explaining what each button does when paused over them.
-
Scrollbar Added: Added a scrollbar to the right-hand column containing the widget list for easier navigation.
-
Proper Alignment Options: Fixed Left/Right alignment logic for widgets supporting side-swapping icons or text (e.g., Potion Effects).
-
New Default Preset Scheme: Locked in the new standard default widget layout.
New Widgets & Customization
-
Target HP Widget: Displays current health for mobs/players you are looking at as a clean numeric value.
-
Angle/Rotation Widgets:
-
Pitch (Y-Axis): Displays vertical look angle (e.g.,
-24.3). -
Yaw (X/Z-Axis): Displays horizontal rotation angle (e.g.,
168.4). -
Combined Angle: Displays both axes at once (e.g.,
168.4 / -24.3). -
Compact Food/HP Displays: Added a 3rd display mode showing a single icon (Heart/Drumstick) paired with a numeric value.
-
Expanded Widget Scaling: Adding finer/more size options across all widgets (currently experimental).
Utilities & QoL
- Text-Based Profile Sharing: Import and export layout presets as plain text strings via clipboard button—share your HUD configurations directly in Discord without messing with config files!
- Armor Widget Fix: Empty armor slots will now maintain proper spacing/gaps to match the Hotbar layout behavior.
- Undo Support (
Ctrl + Z): Easily revert your last widget move/drag action.
Bug Fixes
- F3 Screen Overlap: Fixed an issue where widgets rendered over the debug menu. Opening
F3will now cleanly hide the entire HUD_BW interface. - Port Durability Bar Glitch: Fixed rendering layer depth issues on specific port versions where item textures overlapped durability bars (durability bars will now properly render above items).

