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Моды/Horse Powered
Horse Powered

Horse Powered

Hand-cranked and animal-powered machinery focusing on early game grinding, chopping, pressing, drying, and crushing. Leash horses, donkeys, or llamas to automate the line or generate Forge Energy. Data-driven recipes with full JEI, EMI, and Jade support.

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Все версииHorsePowered 1.20.1-1.5.0

HorsePowered 1.20.1-1.5.0

Release20.05.2026

Список изменений

Horse Powered 1.5.0

New Content

  • Animal Trap: wooden retextured spawner that catches passive animals with bait and farms their drops over time. Six-slot inventory (slot 0 = bait, slots 1 to 5 = drops). Right-click with a valid bait to insert, then wait for the recipe's minimum time. After the minimum elapses the trap rolls a 5% chance per second until an animal is captured. Once captured, the trap rolls the captured entity's vanilla loot table every 2.5 minutes and deposits drops into the output slots. Right-click with an empty hand to dump the inventory contents; shift right-click to release the captured animal back into the world. Mining the trap preserves the captured entity plus inventory contents so a working farm can be relocated. Hopper integration works on all sides (insert bait from the top, extract drops from any side). The block is waterloggable, has a render that mirrors the vanilla spawner cage (spinning entity inside a wooden lattice), and ships with a Jade tooltip showing capture state, drop timer, and biome / water warnings when conditions are not met.
  • Trapping recipe type (horsepowered:trapping): data-driven recipes mapping bait (Ingredient) to entity (ResourceLocation) with optional time, priority, biome (TagKey), and waterlogged (bool) gates. Pack makers can add modded animal traps without code. Nine default recipes ship: cow (wheat, 60s), pig (carrot, 60s), sheep (grass, 60s), chicken (wheat seeds, 45s), rabbit (dandelion, 75s), goat (apple, 75s), mooshroom (red mushroom, 90s), strider (nether wart, 90s, requires #minecraft:is_nether), and salmon (kelp, 75s, requires the new #horsepowered:fish_habitat biome tag and a waterlogged trap).
  • Fish habitat biome tag: new tag horsepowered:fish_habitat bundling is_river, is_ocean, and is_deep_ocean. Used by the salmon trapping recipe; pack makers can override for custom water biomes.
  • Flint and Tinder: low-durability flint and steel alternative crafted shapelessly from 8 dead bushes and 1 flint. 16 use durability.

Drying Rack

  • Cross fade visual: during the last 30% of a drying recipe the input item now fades to the output item via alpha blending. The 1.20.1 / Forge renderer pipeline supports vertex-level alpha, so the transition is a true cross dissolve.

Recipe Viewer Coverage

  • JEI: new "Trapping" category showing bait to spawn egg with the catch time, chance, and any biome / waterlogged conditions on the recipe. The trap itself is the catalyst.
  • EMI: matching "Trapping" category with the same layout and dynamic height for the optional condition lines.

Bug Fixes

  • Animal Trap inventory hopper extraction: drops now deposit directly into the output slots (slots 1 to 5) using setStackInSlot, bypassing the bait-only isItemValid guard so caught loot does not bounce out of the trap.

Файлы

horsepowered-1.20.1-1.5.0.jar(347.25 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.20.1-1.5.0

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

8

Дата публикации

20.05.2026

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ID версии

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