Список изменений
HexIntent 2.1.6
Not many additional features but a ton of refactoring bringing more stability and easier maintability.
New Features:
- Memory Crystals: Like properties from hexcellular but tied to an item. You can also really jam these things into items capable of casting or storing iotas. Giving them a portable memory bank. I was told they're great for charms, for those subverting the natural laws of order with lani, whatever that means.
- Permanent Thresholds: Casting manifest threshold with 35 charged crystals worth of media on a threshold frame will create a permanent threshold. The Presence Intent used as the destination must also be the location of a block of a portal frame.
Changes To Gameplay:
- Presence Intents now cost 35 Charged Crystals to make.
- Equation Synthesiser can now take time as a parameter.
- Thresholds can take an optional label and pigment.
- Put a check in to prevent flaying minds from a Mind Vault into another Mind Vault. That felt like cheating.
- Hard dependency on more iotas, strings are used for Menus.
Fixes
- Equation Hex Cloud refactored to hopefully prevent rare occasions where it would appear at an offset whilst animating.
- Variable parameter patterns now use a helper to avoid confusion when the stack is greater than the total parameter number.
- Numerous rewrites of the documentation so no more overflows in the book.
- Added costs to the documentation.
- Rewrote the visual spell circle to use Hex Castings serializer to prevent string size issues.
- Open Casting Grid now works without a staff.
Changes
- Hex Menus now use the proper serialiser from Hex Casting instead of a custom one.
- Mixins are now done properly, not more reflections! (I mean, as properly as I'm aware lol).
- Refactored a lot of Actions to use the proper classes.
Файлы
manifestation-2.1.6.jar(2.45 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.1.6
Загрузчики
Fabric
Версии игры
1.20.1
Загрузок
345
Дата публикации
05.06.2026

