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Моды/HexDebug
HexDebug

HexDebug

A Hex Casting addon for debugging and editing hexes.

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Все версииv0.8.0+1.20.1 [Forge]

v0.8.0+1.20.1 [Forge]

Beta5 мес. назад

Список изменений

0.8.0+1.20.1 - 2025-11-07

Added

  • Added support for debugging spell circles! Right-click (or sneak-right-click, for toolsmiths) on an impetus with a Debugger to start a debug session.
  • New items: Quenched Debugger and Quenched Evaluator! These post-enlightenment debug tools allow up to 4 hexes to be debugged at once. Scroll while holding sneak and sprint in order to switch between the available "debug thread" slots.
  • API: Added API documentation to the web book! The API docs from the latest commit pushed to main are available here, and there is a link to the API docs for each version in the header of the corresponding web book.
  • API: Added support for implementing debug support in casting devices/environments other than the Debugger item (eg. circles, wisps, cassettes). See the API documentation for more details, especially the sequence diagrams in the hexdebug-core-common module.
  • API: Added a new mini-mod called HexDebug Core (hexdebug-core-*). This is a minimal, Java-only mod containing only the API classes required to implement debug support. The intention is for HexDebug Core to be included in other addons via Jar-in-Jar, allowing addons to implement optional debugging support in their casting environments while minimizing the amount of overhead and added complexity from checking whether HexDebug is loaded or not.
  • API: Added Mojmap-remapped common jars (hexdebug-common-mojmap and hexdebug-core-common-mojmap) for use in VanillaGradle-based xplat projects.

Changed

  • Update zh_cn translations, by ChuijkYahus in #60 and #63.
  • Source files can now be viewed after the hex that created them finishes debugging.
  • Removed the random prefix from source filenames.
  • Active debug sessions are now terminated on death.
  • API: The SplicingTableIotaRenderer tooltip is now stored in a field on the renderer, allowing it to be updated in render if HexDebug isn't updating it frequently enough for your use case.

Fixed

  • Fixed a crash when closing the Splicing Table with Hexical 1.5.0 installed (#62).
  • Fixed exceptions not being caught by exception breakpoints after the first hex in a debug session.

Файлы

hexdebug-forge-0.8.0+1.20.1.jar(3.81 MiB)
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Канал релиза

Beta

Номер версии

0.8.0+1.20.1

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

2.8K

Дата публикации

5 мес. назад

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