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Моды/Hear the Wind
Hear the Wind

Hear the Wind

Client-side wind ambience for fast airborne movement.

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Hear the Wind

Hear the Wind is a client-side ambience mod that adds wind sound effects when your player moves quickly through the air. Long falls, launches, fast minecarts/boats, mounts, and other high-speed movement can all bring in the wind when enabled by config.

The mod is atmospheric only. It does not change movement, physics, damage, gameplay balance, or server behavior.

Features

  • Wind fades in as airborne speed increases.
  • Wind fades out naturally when activation rules stop applying or movement drops below the configured threshold.
  • Configurable loudness, speed thresholds, and activation contexts.
  • Optional wind activation for on-foot ground movement, Elytra flight, vehicles such as boats and minecarts, and mounts such as horses.
  • Optional mute for Minecraft's built-in Elytra flying sound.
  • Respects Minecraft's Master and Players sound settings on modern shared builds.
  • Uses bounded layered wind loops so the sound does not stack without limit while you remain fast.
  • Modern shared builds (Fabric/Quilt >=1.14.x, (Neo)Forge >=1.18.x) use pitch variation, volume wobble, crossfaded texture layers, and eight active fast-wind ambience samples. Standalone compatibility builds use three legacy fast-wind clips where older loaders need a simpler sound path.

Configuration

After first launch, the client config is created at:

config/hear_the_wind-client.toml

You can adjust the wind loudness, minimum speed threshold, maximum speed threshold, whether wind can activate on the ground, during Elytra flight, in non-living vehicles, or on living mounts, and whether Minecraft's built-in Elytra flying sound should be muted.

On shared Fabric builds for Minecraft 1.16.5 and newer, the same settings are available in-game through Mod Menu when installed. Modern Forge and NeoForge builds expose them through the loader mod-list config button.

Availability

CurseForge files are intended for CurseForge-supported Minecraft mod loaders and versions.

Fabric builds require Fabric API.

Install the jar that matches your Minecraft version and loader.

Sound Assets

The project uses these wind SFX files:

  • wind_medium_cold_1.ogg
  • wind_medium_cold_2.ogg
  • wind_medium_cold_3.ogg
  • wind_medium_regular_1.ogg
  • wind_soft_regular_1.ogg
  • wind_strong_regular_1.ogg
  • wind_strong_regular_2.ogg
  • wind_strong_regular_3.ogg

Source Code

Source code is available on Codeberg: https://codeberg.org/oggvik/hear-the-wind-mc

Credits

Wind SFX are derived from these CC0 sources:

  • "Wind" by IgnasD on OpenGameArt.org
  • "Nature sounds pack" by florianreichelt on Freesound
  • "Wind.wav" by jackstraton on Freesound

The files are CC0, but attribution is included by project choice and preserved in the source repository, jar metadata, and bundled NOTICE file.

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Опубликован:3 недели назад
Обновлён:3 недели назад
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