
Haemorrhage
Makes player get Bleeding status effect after taking damage and adds bandages
6.0K
15
[1.21 - 1.21.1] Haemorrhage - 6.2.1
Release8 мес. назад
Список изменений
- moved config file to imbleeding folder
- removed 2 config options: armorBleedingProtection and toughnessBleedingProtection
- added new attribute: Bleeding Protection (works the same as armorBleedingProtection and toughnessBleedingProtection combined together, but is visible on armors)
- it is now possible to specify bleeding protection for each armor part individually (new file will appear in your config after entering and leaving world, cannot be accessed via mod menu)
- added new item tag: weapons_pierce_bleeding_protection (items from this tag ignore some bleeding protection)
- added 2 config options:
- sharpWeaponBleedProtPiercing - 0.15 means that 15% of bleeding protection will be ignored when using weapon from weapons_pierce_bleeding_protection tag
- anyWeaponBleedLengthIncrease - 0.10 means that calculated bleeding will be increased by 10% when using any damageable tool (same behaviour was before, but hardcoded, and the value was 0.17)
- (probably) fixed "Accessing legacy random source from multiple threads" crash while having particles set to decreased in video settings
- player always gets slowness for 30s when Broken expires or is removed
- honey bandage removing poison is no longer hardcoded
- herbal balm removes poison
- removed 4 item tags (items_remove_bleeding, items_remove_health_loss etc.)
- effect removal is now done via Unremovable Effects (data/unremovableeffects/items_remove_status_effects/)
- added option to disable blood particles server sided
Файлы
imbleeding-6.2.1+1.21.jar(97.70 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
6.2.1+1.21
Загрузчики
Fabric
Версии игры
1.21–1.21.1
Загрузок
802
Дата публикации
8 мес. назад
