
GpuShift
GpuShift - клиентский мод оптимизации для Майнкрафт 1.20.1 и 1.21.1. Умный бюджет рендера сущностей и частиц для Fabric, Forge и NeoForge: меньше нагрузки на CPU без потери важной графики.
Список изменений
GpuShift 1.2.7 – Entity Preview & Flicker Hotfix
Special thanks to NoahRoopull for reporting the issue and providing the files needed for testing.
Fixed Fixed entity previews from Supplementaries and similar mods being incorrectly affected by Smart Entity Culling. Preview and detached entities are now automatically protected, including mobs displayed inside cages, jars, books, held items, and custom preview renderers. Fixed distant mobs flickering when the adaptive render distance changed under frame pressure. Replaced the old short cache with stable spatial and temporal hysteresis. Entities are now culled only after remaining beyond the distance threshold for several consecutive frames. Prevented temporary previews and reused entity IDs from inheriting cached culling decisions from real world entities. Preserved all existing protections for players, named or glowing mobs, passengers, nearby entities, and important entities. Kept the fix fully compatible without adding a hard dependency on Supplementaries. Performance World registration checks only run for distant entities that may actually be culled. Fast render paths remain unaffected. No noticeable performance loss was observed in scenes containing more than 100 mobs.
