
GpuShift
GpuShift - клиентский мод оптимизации для Майнкрафт 1.20.1 и 1.21.1. Умный бюджет рендера сущностей и частиц для Fabric, Forge и NeoForge: меньше нагрузки на CPU без потери важной графики.
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Список изменений
GpuShift 1.3.0 Beta 1
GPU Particle Layer v2
- Added a new experimental GPU particle renderer for Minecraft 1.21.1.
- Particle movement, gravity, fading and billboard calculations are now handled by the GPU.
- Added
AUTO,V2andVANILLAbackend modes. - Smoke, ash and suspended particles can use the new renderer.
- Unsupported, modded or incompatible particles automatically fall back to vanilla rendering.
- Pretty Rain, FBP, weather, leaves and campfire smoke remain vanilla.
- Unsupported GPUs and shader errors safely disable V2 without crashing.
SAFEmode disables V2 with Iris/Oculus, whileFORCEallows experimental testing.
Bottleneck Detector
- Added automatic detection of CPU-bound and GPU-bound situations.
- Adaptive Mode can now adjust particle, entity and block-entity budgets based on the detected bottleneck.
- GPU timing is asynchronous and does not wait for the GPU.
UI
- Added GPU backend selection.
- Added Bottleneck Detector toggle and status.
- Debug overlay now shows GPU particle instances, fallback count, draw calls, CPU/GPU frame time and bottleneck state.
Benchmark
Compared with stable 1.2.5:
- Average FPS:
140.75vs140.37 - p95 frame time:
9.29 msvs9.53 ms - p99 frame time:
10.95 msvs11.78 ms - 1% Low:
39.77 FPSvs36.79 FPS
Average FPS is effectively unchanged, while heavier frame-time spikes and 1% Low performance improved.
Файлы
gpushift-gpu-v2-beta-universal-1.21.1-1.3.0-beta.1.jar(588.16 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.3.0-beta.1
Загрузчики
FabricNeoForge
Версии игры
1.21.1
Загрузок
237
Дата публикации
17.07.2026
