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Моды/Goetic Legacy
Goetic Legacy

Goetic Legacy

Мод-дополнение Goetic Legacy объединяет Goety и Enigmatic Legacy, добавляя Ночной Куб, систему префаб-строительства, Святую броню и многое другое. Исследуйте новые механики и усиления для слуг и заклинаний.

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Все версииGoetic Legacy 0.2.0-early-release

Goetic Legacy 0.2.0-early-release

Release29.05.2026

Список изменений

Goetic Legacy - 诡厄遗物

版本 0.2.0-early-release 更新日志:

[重大更新] 预制建筑系统(塑虚之杖/旧世的遗响)

[塑虚之杖]

  • 新增「塑虚之杖」——虚实之界的枢转,可对预制建筑进行部署、回收、预览与创建
  • 新增蓄力施法体系:右键蓄力执行当前模式动作,伴有紫色粒子与蓄力进度条 HUD
  • 新增四种杖模式切换:预览 → 建造 → 回收 → 创建,通过 Z 键打开设置界面或 X 键圆环菜单切换
  • 新增施法位置预设:角点 / 前面中间 / 中心,通过设置界面切换
  • 新增魔法部署动画:方块逐层从地底升起,魔阵光环、星空球体、紫色烟雾等特效
  • 新增魔法回收动画:方块自上而下缩小淡出,内爆球坍缩 + 黑洞扩散特效
  • 新增蓝图创建功能:使用空白的遗响圈选世界中的区域(最大 32×32×32),命名后生成可部署蓝图
  • 新增蓝图命名界面:创建时弹出命名界面,确认后开始方块移除动画
  • 新增 X 键圆环菜单(EchoRadialMenu):快捷切换杖模式、卸下/更换背包中的遗响
  • 新增遗响 HUD:快捷栏上方显示当前装备的遗响图标
  • 新增预览渲染器:通过半透明方块预览建筑放置位置与朝向
  • 新增自定义法杖 3D 模型及着色器渲染
  • 新增方块放置/回收动画渲染器

[旧世的遗响(蓝图)]

  • 新增「旧世的遗响」物品,作为预制建筑蓝图的数据载体
  • 支持三种状态:EMPTY(空白)/ READY(就绪)/ DEPLOYED(已部署)
  • 支持从世界捕获的内嵌结构数据,收回后自动快照世界方块写入蓝图
  • 支持预制建筑模板系统(.nbt 文件),含 GoeticMeta 元数据(稀有度、显示名、战利品权重)
  • 稀有度系统:普通 / 精良 / 稀有 / 史诗,影响物品名颜色
  • 战利品注入系统:预制建筑蓝图可从地牢战利品中获取

[客户端消息系统增强]

  • 拓展 ClientMessageManager 为多槽位架构,支持 CENTER(屏幕中央)与 BOTTOM_LEFT(左下)两个独立消息槽
  • 所有预制建筑系统消息从聊天框迁移至客户端动画消息:成功/完成类显示在屏幕中央(180tick),错误/警告类显示在左下方(80tick)
  • 新增 PacketShowPrefabMessage 网络包,支持服务端→客户端动画消息推送

[优化内容]

  • 新增无瑕套装 DOT 机制 HUD 显示:左下角显示持续伤害池、释放速率、状态指示
  • 新增无瑕套装 DOT 数据同步网络包,实时同步服务端 DOT 数据到客户端
  • 优化无瑕套装持续伤害 DOT 逻辑与伤害池释放公式
  • 优化无瑕套装伤害保护逻辑与计算
  • 新增典籍被动效果开关处理器,支持动态开关典籍被动
  • 新增无瑕套装、蜘蛛标本册、塑虚之杖的 Patchouli 百科条目
  • 新增塑虚之杖、无瑕套装、旧世的遗响的仪式合成配方
  • Complete the Chinese and English localization for the entire prefab building system
  • 补全预制建筑系统的中英文本地化:GUI 菜单、Tooltip、聊天消息共 69 个翻译键
  • 重写 VoidShapingStaff.msg/sendSystemMessage 为变参方法,支持参数传递

[修复BUG]

  • 修复 VoidShapingStaff 中 template_not_found 消息缺少模板名参数的 bug
  • 修复各处翻译键与参数不匹配的问题
  • 移除预制建筑系统的所有原始聊天框消息,统一走动画消息系统

Goetic Legacy

Version 0.2.0-early-release Changelog:

[Major Update] Prefab Building System (Void Shaping Staff / Echo of the Old World)

[Void Shaping Staff]

  • Added Void Shaping Staff — a pivot between the real and the imagined, capable of deploying, retracting, previewing, and creating prefabricated structures
  • Added charged casting system: right-click and hold to charge the current action, with purple particles and a charge bar HUD overlay
  • Added four staff mode cycling: Preview → Build → Reclaim → Create, switch via Z key settings screen or X key radial menu
  • Added placement position presets: Corner / Front Middle / Center, switchable in settings screen
  • Added animated deployment: blocks rise layer by layer from the ground with magic circle auras, star spheres, and purple smoke particles
  • Added animated retraction: blocks shrink and fade from top to bottom with implosion sphere collapse and black hole effects
  • Added blueprint creation: select an area in-world (max 32×32×32) with an empty Echo, name it, and generate a deployable blueprint
  • Added blueprint naming screen: appears upon creation, confirms to start block removal animation
  • Added X key radial menu (EchoRadialMenu): quickly switch staff mode, unequip or swap echoes from inventory
  • Added Echo HUD: displays the currently equipped echo icon above the hotbar
  • Added preview renderer: semi-transparent ghost block preview for placement position and rotation
  • Added custom 3D staff model with shader-based rendering
  • Added block place/retract animation renderers

[Echo of the Old World (Blueprint)]

  • Added Echo of the Old World item as a data carrier for prefab blueprints
  • Supports three states: EMPTY / READY / DEPLOYED
  • Supports embedded structure data captured from the world; snapshots world blocks on retraction
  • Supports prefab template system (.nbt files) with GoeticMeta metadata (rarity, display name, loot weight)
  • Rarity system: Common / Uncommon / Rare / Epic, affects item name color
  • Loot injection system: prefab blueprints obtainable from dungeon loot

[Client Message System Enhancement]

  • Extended ClientMessageManager with multi-slot architecture, supporting CENTER (screen center) and BOTTOM_LEFT (bottom-left) independent message slots
  • All prefab system messages migrated from chat to animated messages: success/completion messages appear at screen center (180 ticks), errors/warnings appear at bottom-left (80 ticks)
  • Added PacketShowPrefabMessage network packet for server-to-client animated message delivery

[Optimizations]

  • Added Holy Armor DOT HUD overlay: displays DOT pool, release rate, and status indicator at bottom-left
  • Added Holy Armor DOT data sync packet for real-time server-to-client DOT data synchronization
  • Optimized Holy Armor damage-over-time logic and damage pool release formula
  • Optimized Holy Armor protection calculation logic
  • Added Guide Book passive toggle handler for dynamic passive book effect toggling
  • Added Patchouli encyclopedia entries for Holy Armor, Spider Specimen Book, and Void Shaping Staff
  • Added ritual crafting recipes for Void Shaping Staff, Holy Armor set, and Echo of the Old World
  • Completed Chinese and English localization for the entire prefab building system: GUI menus, tooltips, and messages totaling 69 translation keys
  • Refactored VoidShapingStaff.msg/sendSystemMessage with varargs for parameter support

[Bug Fixes]

  • Fixed template_not_found message missing template name parameter in VoidShapingStaff
  • Fixed various mismatches between translation keys and their parameters
  • Removed all raw chat messages in the prefab system, unified under the animated message system

Файлы

goeticlegacy-0.2.0-early-release.jar(1.62 MiB)
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Метаданные

Канал релиза

Release

Номер версии

0.2.0-early-release

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

395

Дата публикации

29.05.2026

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ID версии

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