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Моды/GoatMan
GoatMan

GoatMan

Мод GoatMan добавляет в Minecraft жуткого получеловека-полукозла из городской легенды. Он атакует мобов, уничтожает урожай и создаёт напряжённую атмосферу выживания. Требуется Geckolib.

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Все версииGoatMan 3.1

GoatMan 3.1

Release26.07.2026

Список изменений

NOTE: DELETE OR RESET THE CONFIG TO AVOID UNINTENDED BEHAVIORS/BUGS

ADDED

  • Abduction: instead of always killing you, GoatMan can grab you instead. Steals your valuables and dumps you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after 8 days without interacting with GoatMan
  • Stash Chests: stolen items gets stashed in a chest nearby, with redstone torches around it so you can find it again. After 2nd-3rd abduction, chance its a trapped chest
  • Anger: hurting it, stunning it with a shield, or setting it on fire angers it every time. The angrier it gets, the more likely it is to just kill you instead of abducting you (up to 90%) that resets if it hasnt been angry for 10 seconds
  • Watched Event: nearby goats sometimes freeze and silently stare at you for a while before going back to normal. Chance for the GoatMan to spawn if goats are hurt during this event. Occurs more often at night
  • Followed Event: a single goat silently follows you at a distance, then suddenly rushes you. Chance for the GoatMan to spawn when hit by goat. Occurs more often at night

ADDED CONFIGS

ABDUCTION

  • Abduction Enabled
  • Third Abduction Chance
  • Abduction Tnt Chance
  • Abduction Wake Health
  • Abduction Blackout Seconds (1st / 2nd / 3rd) 
  • Abduction Effect Seconds (1st / 2nd / 3rd)
  • Abduction Teleport Min/Max (1st / 2nd / 3rd)
  • Abduction Item Count (1st / 2nd / 3rd)
  • Abduction Steals Armor (2nd / 3rd)
  • Abduction Durability Loss Percent
  • Abduction Decay Days
  • Abduction Chest Search Radius

EVENTS

  • Event Watch Enabled
  • Event Watch Frequency
  • Event Watch Radius
  • Event Watch Duration Min/Max
  • Event Watch Goatman Chance
  • Event Watch Release Cooldown
  • Event Followed Enabled
  • Event Followed Frequency
  • Event Followed Radius
  • Event Followed Walk Speed
  • Event Followed Distance
  • Event Followed Duration Min/Max
  • Event Followed Rush Speed
  • Event Followed Damage
  • Event Followed Darkness Duration
  • Event Follow Goatman Chance
  • Event Buffer
  • Event Night Frequency Multiplier

SPAWN CONDITIONS

  • Night Spawn Timer Multiplier
  • Night Noise Timer Multiplier

CHANGES

  • Progressive Block Breaking: charging and leaping no longer destroys any blocks instantly. Tier 1 blocks (wood, ,gravel, leaves, sand, web, etc.) breaks instantly. Tier 2 blocks (stone, iron, dirt, grass, etc.) takes two hits. Tier 3 blocks (obsidian, netherite, enchanting, etc.) takes three hits. Now respects mobgriefing
  • Multiplayer: During stalk, if another player gets too close to GoatMan or another player looks at it, it will either chase the current or new player. During creep, If another player looks at GoatMan while creeping, vanishes and leaves everyone who saw it in darkness
  • Reworked Spawn Timer: now properly pauses while a GoatMan is around instead of another GoatMan showing up right away. Timer also increases at night making the GoatMan likely to spawn
  • Reworked Noise: noises no longer play while GoatMan has spawned, no longer play in biomes it can't spawn in, and no longer play underground when cave spawning is off. More likely to make noises at night.
  • Lit Base Area: Should now properly checks the light at the actual spawn spot, so lighting up your base keeps it from spawning
  • Stare Timeout: when a stare goes on for too long (30-60s), GoatMan either vanishes or runs away instead of standing there forever
  • Darkness Effect: any time a player actually witness the GoatMan vanish gets hit with darkness
  • Reworked Music: stalk and chase music now fade out smoothly instead of being cut off
  • Goat Herd: GoatMan now spawns along with herd of goats instead of spawning them every few seconds
  • Mimicry In Caves: creep-stalking now allows mimic sounds while underground, still stays silent on the surface.
  • Wandering: no longer breaks blocks and now opens doors or gates when its not aggressive
  • Despawning: added smoke effect and darkness effect when player is looking at GoatMan while it vanishes
  • XP Reward: killing a GoatMan now drops 80-100 XP.
  • Config: reorganized and more clarity on the description
  • GoatMan: tweaked some of its stats, behavior, and spawnrates

Файлы

goat_man-1.20.1-3.1.jar(3.39 MiB)
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Метаданные

Канал релиза

Release

Номер версии

3.1

Загрузчики

Forge

Версии игры

1.20–1.20.1

Загрузок

41

Дата публикации

26.07.2026

Загрузил

ID версии

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