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If you've been seeing issues with performance when items are being edited, this version should help!
Previous versions used a ton of interaction entities to determine which pixel the player was trying to edit. Now, through some super advanced maths techniques math I learned in middle school, I've reduced it to a single interaction entity and pixel-precise raycasting. This means there are now 255 fewer entities in the world for each item being edited in a glamour or painting table!
Метаданные
Канал релиза
Release
Номер версии
5.1
Загрузчики
Версии игры
1.21.5
Загрузок
155
Дата публикации
11 мес. назад
