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RenderPassInfo#getPreRenderMatrixPose and RenderPassInfo#getModelRenderMatrixPose, capturing the entire PoseStack pose instead of just the matrix pose itselfOverridingDataTicket - A DataTicket implementation that defers to an existing RenderState field first before applying itself.
RenderUtil#transformToBone manipulating the PoseStack in reverse (#819)RenderUtil#transformToBone not accounting for back-translating to the pivot point (#822)MathParser sometimes parsing mathmematical expressions incorrectly (#820)GeoItems sometimes having their id collide if not registered as a synced animatable