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Список изменений
GeckoLib v5.5.4
Bug Fixes
- Fixed
query.life_timebeing negatively inverted - Prevented GeckoLib crashing if attempting to animate with an empty animation
- Fixed GeckoLib crashing on newer NeoForge versions
- Fixed GeckoLib crashing when attempting to send a default
RawAnimationover network - Fixed GeckoLib not evaluating nested ternary expressions properly
- Fixed DieRollIntegerFunction giving the wrong name when asked
- Fixed a crash caused by serverbound GeckoLib packets (we don't have any at the moment anyway, but still)
- Fixed NeoForge's entity
RenderStateextensions being ignored by GeckoLib - Prevent GeckoLib crashing if attempting to retrieve an incorrectly typed
DataTicket - Fixed left-handed GeckoLib entities using first-person render context for third person offhand items
- Fixed uppercase Molang queries not being recognised by animations
- Fixed various whitespace issues with Molang expression parsing
- Fixed single-element vector arrays in Molang expressions erroring out
- Fixed custom GeckoLib resource loaders disabling themselves
- Fixed GeckoLib resource loading crashing out if a mod has both a suffixed GeckoLib resource file and a non-suffixed one with the same name
- Fixed synced singleton animatables (mostly items) colliding with another in very rare occasions
- Fixed
RawAnimationnot necessarily comparing as equal in very rare occasions - Fixed
RawAnimation.Stagenot necessarily comparing as equal in very rare occasions - Fixed
KeyFrameDatanot necessarily comparing as equal in very rare occasions - Fixed the
RawAnimation#thenWaitwaiting 20x too long - Fixed
easeinquintnot beingquint - Fixed
AnimationController#hasAnimationFinishednot working properly - Fixed a potential collision or crash caused by multithreaded handling of animation parsing or modloading
- Fixed a potential crash from reloading resources with GeckoLib animated textures present
- Added some safety checks for
ItemArmorGeoLayerto prevent crashes/errors from invalid setups - Fixed
DyeableGeoArmorRendererrendering bones at the wrong location - Fixed GeckoLib crashing the entire game if a mod attempts to animate something in an invalid way
- Fixed animations with out-of-order animation keyframes not being sorted when loading in
- Fixed a potential multi-threading crash or corruption from
SyncedSingletonAnimatableCache - Fixed a potential crash caused by unexpected values in
DieRollIntegerFunctionandRandomIntegerFunction - Fixed
SyncedSingletonAnimatableCacheacting as a slow-burning memory leak by retaining every id indefinitely - Fixed Molang expressions with empty groups '()' erroring out with little information when parsing
- Fixed top-level bones with locators throwing an error for each one on load
- Fixed GeckoLib's resource loading incorrectly telling Minecraft to move it on-thread before it's done
- Fixed multi-stage animations with a transition time not transitioning properly
- Fixed
math.atan,math.acos, andmath.asincalculating tiny values and being wrong - Some rendering performance improvements
- Fixed GeckoLib clients requiring NeoForge servers to also have GeckoLib installed
- Fixed variable assignments in Molang not parsing properly if accompanied by a tenary or sub-expression
- Added operator symbol aliases for && and || - although the bedrock spec doesn't support this technically
- Fixed negative math function results not parsing properly in molang
- Fixed some higher-level molang operators having completely incorrect precedence indexes
- Fixed some other molang parsing issues
- Misc cleanup
Файлы
geckolib-neoforge-26.2-5.5.4.jar(1.10 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
5.5.4
Загрузчики
NeoForge
Версии игры
26.2
Загрузок
99
Дата публикации
30.08.2026
