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WeightedBakedModels for all render typesshow_breaking_overlay option for block model modifiers not workingshow_breaking_overlay option to block model modifiers to not show the breaking overlay for appended modelspieced layout when a quads' uv does not cover the entire spritebase and connecting models when rendered as itemsbase and connecting models when rendered as itemscontinuous texturesDefaultConnectionPredicates#isFaceVisible returning is_same_block predicateNotConnectionPredicate serialization being invalidrandom texture seed always being 0 for bottom sidecount and durability item predicatespieced layout not looking correct when rotatedbase and connecting modelsFusionModelProvider are now tracked in the existing file helperbuiltin/generated parent model to make it work properlypane_culling_fix optionbase or connecting models are rendered as itemsbase and connecting models sometimes not showing all quads for modded blocks with a custom render typepane_culling_fix culling being inverted, culling only quads which should not bepane_culling_fix option getting ignoredbiome_grass, biome_foliage, and biome_water tinting functionspane_culling_fix to cull the top/bottom quads of glass panescount, durability, enchantment, and potion item predicatesaltitude, is_baby, biome, and dimension entity predicatespieced connecting texture layout allowing bordered textures from only a few tilesoverlay connecting texture layout intended for block overlaysconnections key similar to the texture keymatch_block_in_front, match_state_in_front, and is_direction connection predicatesmatch_state connection predicatefull connecting texture layoutmatch_state predicate not working correctly when not all block state properties are specifiedmatch_state connection predicateis_face_visible connection predicatehorizontal, vertical, and compact connecting texture layoutsVanillaModelDataBuilder setting ambient occlusion to false by defaultModelBakingContext#getModelSpriteCreationContext sometimes returning the wrong atlas size
Fusion - библиотека для Forge и Fabric, которая добавляет поддержку связанных текстур, анимированных текстур и кастомных моделей сущностей в ресурспаках. Скачайте мод и преобразите визуал Minecraft.