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Моды/Fresh Block Animations - анимации установки блоков
Fresh Block Animations - анимации установки блоков

Fresh Block Animations - анимации установки блоков

Fresh Block Animations - клиентский мод для Майнкрафт, который добавляет плавные анимации установки блоков. Ванильный стиль, куча настроек и мелкие приятные эффекты.

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Все версииfresh block animations 1.3.0

fresh block animations 1.3.0

Release14.08.2026

Список изменений

Fresh Blocks Animation 1.3.0

A large update built from everything developed after 1.2.2.

Custom animations

Placement animations were moved to editable JSON files.

Added a modular expression system for scale, position, rotation, easing, direction and side-based motion.

Added automatic hot reload when animation JSON files are created, edited or deleted.

The Animations menu now builds itself from installed JSON animations.

Added + Add animation, Open animations folder, and Discord animations actions.

Custom animation IDs now survive config save/load correctly.

Added a complete README_CUSTOM_ANIMATIONS.md guide to the FBA config folder so players can build their own animations without external documentation.

New interface

Rebuilt the settings screen with Main / Animations / Fun tabs on the left.

Added Simple and Hard modes.

Added 2D animation previews and previews for later Shake, Spring and Twist animations.

Added Animation FPS control from 1 to 120 FPS.

Added per-placement Variation control.

Restored the Hands: One / Hands: Two option.

Added English hover tooltips for settings.

Added Throw Placement controls and configurable Throw Distance in Hard mode.

Rendering and compatibility

Reworked the Legacy placement renderer around safer temporary block handling.

Full blocks and partial/no-collision blocks now use different temporary render policies.

Doors, beds and trapdoors are excluded from placement animation to avoid multi-block problems.

Added collision proxy support so animated blocks keep useful placement collision.

Improved fence and wall collision behavior while building upward.

Prevented connection-only updates on fences, walls, panes, bars and grates from replaying placement animations.

Added a seamless two-stage handoff from the animated BlockDisplay to the real world block.

Added world-aware biome tint so animated grass/leaves better match the final block.

Added world-position lighting so the animated block and final block transition more naturally.

GeckoLib Motion

Added optional GeckoLib 5 support while keeping FBA fully usable without GeckoLib.

GeckoLib is used as a motion/easing backend while Minecraft still renders the real block model for resource-pack and mod compatibility.

Added GeckoLib easing support and per-placement motion variation without changing linear JSON t.

Added optional JSON Gecko motion metadata with preset, strength, and frequency.

Added three Gecko-focused showcase animations:

Shake — impact, damped shake and squash/stretch.

Spring — elastic bounce, recoil and secondary motion.

Twist — corkscrew motion, spin, wobble and scale pulse.

Throw Placement

Restored the original specialized long-distance Throw Placement behavior from the Legacy runtime.

When placement is far enough away, the visual block starts near the player and physically flies toward the target position with scale, arc and spin.

Throw Placement is a placement modifier, not a selectable JSON animation.

Added an ON/OFF toggle and configurable distance threshold.

Stability and fixes

Split the old tracker into a small event-facing facade and a dedicated runtime implementation.

Fixed the Minecraft 26.2 config-screen close path.

Fixed multiple config-menu layout and initialization regressions during the UI rewrite.

Fixed a JVM VerifyError in connected-state filtering.

Reworked render-frame animation updates so world/collision cleanup remains on the client tick while visual transforms can update at render speed.

Added a render-state extraction hook so high-FPS animation transforms are captured before Minecraft snapshots BlockDisplay render state.

Added safe fallbacks so a failed optional Gecko/render hook does not freeze or hide animated blocks.

Fixed custom animation selection being reset to Auto.

Fixed variation config path handling for launchers such as Prism/MultiMC.

Fixed external Animations-menu buttons so they no longer corrupt config-screen initialization.

1.3.0

1.3.0 marks the end of the 1.2.x architecture work: the placement-animation system is now modular, editable, hot-reloadable, renderer-aware and documented for custom animation authors.

Файлы

fresh-blocks-animation-1.3.0.jar(244.30 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.3.0

Загрузчики

Fabric

Версии игры

26.2

Загрузок

4.8K

Дата публикации

14.08.2026

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