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Моды/Freeze Frame: The Camera Mod
Freeze Frame: The Camera Mod

Freeze Frame: The Camera Mod

Adds Cameras to Minecraft in a fresh and intuitive way!

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Все версии1.1 (26.1)

1.1 (26.1)

Release18.06.2026

Список изменений

  • Bumped Freeze Frame's protocol version to 2.
  • Added Film Filters.
    • Film Filters come in two variants:
      • Special
        • Added the freezeframe:special_film_filter Dynamic Registry.
        • Special Film Filters are data-driven with the following format:
          • shader: The ID of the shader to be applied.
          • shader_uniforms: The uniforms to be passed to the shader.
        • Can be applied up to one time per Film item each, via crafting recipe.
      • Dye
        • Can be applied to Film items via crafting.
          • When multiple Dyes are applied in a single craft, the average color of all Dyes will be used for the new Filter Layer.
        • When multiple Dye Filter Layers are present, they be applied separately.
    • Film Filters are applied to Photographs taken on the Film item, and when looking through a Camera with the Film item inside while its capacity isn't full.
    • Up to eight Film Filter Layers can be applied to a Film item.
    • Added the freezeframe:film_filter recipe type, with the following format:
      • category: The Recipe Book category for the recipe.
      • group: The Recipe Book group for the recipe.
      • film: The base Ingredient to apply the filter to.
      • special_film_filter_and_ingredient: An optional field to be used when making a Special Filter recipe.
        • ingredient: The Ingredient required for the Special Filter.
        • special_film_filter: The Special Filter's ID.
      • dyes: An optional Ingredient to be used when making a Dye Filter recipe.
      • exclusion_tint_material: An optional Ingredient to be used when making a Dye Filter recipe, which will apply an Exclusion effect to the Dye Filter.
      • result: The output Item. Note that the new Filter component and all existing components will be carried over to the output automatically.
    • Added a config option to disable Film Filter crafting.
  • Photos can now be placed inside of Books.
    • A new button has been added to the Book's GUI to open the Inventory, which will allow the user to place a Photo inside of the Book and view a preview of how it will look.
    • If there is too much text on a page for a Photo to fit, the button will be disabled and display a tooltip when hovered over.
    • Added a config option to disable Photo placement inside of Books.
  • Added the Photograph Tracking system.
    • Lists out all Photo IDs, and the count of active instances for each Photo.
    • Each Photo taken, developed, and cloned will increment the tracker.
    • Each Photo destroyed or deleted will decrement the tracker.
      • When the tracker reaches zero, the respective file for the Photo will be deleted.
    • Added a config option to disable Photograph tracking.
      • It is recommended to disable Photograph Tracking if you intend on using a world that already has Photos, or if you encounter any Photos suddenly missing.
  • The Film Capacity Upgrade Recipe now supports a custom Source, Material, and Output item like other Vanilla transmute recipes.
  • The Film Capacity Upgrade Recipe now shows up in the Crafting Recipe Book.
  • Added a statistic for interacting with a Developing Table.
  • Photos now ignore fog created by effects (e.g., Blindness and Darkness.)
    • Added a config option to toggle this behavior.
  • Added a config option to toggle scope zooming.
  • While scoping, the hotbar, crosshair, and block outlines will no longer render.
    • Added three config options to toggle these behaviors.
  • Added a config option to render held Photo items in 3D when viewed in third-person.
    • This is disabled by default.
  • Photo item rendering now supports rendering a back side.
    • Added the FRAME_BACK Frame Type.
  • Tripods now have three legs instead of four.
  • The rotation of the Tripod's legs is now relative to the center of the Tripod.
  • Decreased the chance for the creaky sound to play when adjusting the height of a Tripod.
  • Added separate textures for the Camera item, resolving an issue that locked mipmapping to 3 levels.
  • Resetting a scope item's zoom to default now plays multiple increment sounds in succession instead of one, relative to the amount of zoom steps away from the default.
  • Frames rendered around Photos in GUIs are now properly scaled and aligned with the Photo regardless of scale.
  • Hovering over the Photo Copy preview in the Developing Table now shows the highlight overlay and tooltip.
  • Fixed an issue that would cause an error about the ContainerComponentManipulators class to log, despite working as intended.
  • Fixed the Film tooltip to now be centered regardless of the tooltip's width.
  • Fixed the dark border on the inner part of the Camera's scope overlay not being transparent.
  • Unloaded Photos no longer display as Minecraft's instance icon, instead sporting a new film-esque texture.
  • Fixed a bug that caused Tripods to despawn when far from a Player.
  • Fixed a bug that caused the eye height of Tripods to significantly visually desync from its model after having its height adjusted.
  • Photos taken by Tripods now use Environment Attributes at their position instead of the Player's.
  • Photos taken by Tripods now use the Tripod's eye height instead of the Player's.
  • Fixed a bug that caused the Camera item to flicker between different rotations while its Scope Zoom is being adjusted.
  • Fixed a bug that allowed GUIs to render while a Photo is being taken.
  • Debug renderers no longer render while a Photo is being taken.

Файлы

FreezeFrame-1.1-mc26.1.jar(2.01 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1-mc26.1

Загрузчики

Fabric
Quilt

Версии игры

26.1–26.1.2

Загрузок

120

Дата публикации

18.06.2026

Загрузил

ID версии

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