
FPSFlow
Improve FPS with smart rendering, entity culling, adaptive optimizations, and configurable performance profiles
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836
3
Список изменений
[1.5.2]
Fixed
- Game crash from stale entity reference in particles — During rapid world/minigame transitions,
NO_RENDERparticles could crash with aNullPointerException($$10 is null) when the entity they referenced was removed before their first tick. FPSFlow now catches this inParticleManager.tick(), preventing the crash and logging a rate-limited warning (at most once every 5 seconds).
Файлы
fpsflow-1.5.2.jar(237.01 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.5.2
Загрузчики
Fabric
Версии игры
1.21.11–26.1.2
Загрузок
2
Дата публикации
08.06.2026
