
FPSFlow
Improve FPS with smart rendering, entity culling, adaptive optimizations, and configurable performance profiles
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3
Список изменений
[1.5.0]
Fixed
- Preserve player rendering in PvP views — other players are no longer subject to entity LOD throttling, so F5 and multiplayer combat remain crisp.
- Avoid duplicate async occlusion checks — the entity culling queue now deduplicates requests and limits backlog growth, reducing spikey workload when many entities are near the visibility threshold.
- Faster entity-type override lookups — entity type override checks are cached to avoid repeated string allocations during render traversal.
Added
- Low-FPS adaptive culling — entity and block entity culling distances are reduced automatically when FPS drops, so busy scenes become smoother.
Changed
mod_versionbumped to1.5.0.
Notes
- These changes target intermittent hangs and render stalls, especially during view changes and busy entity scenes.
Файлы
fpsflow-1.5.0.jar(79.44 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.5.0
Загрузчики
Fabric
Версии игры
1.21.11–26.1.2
Загрузок
4
Дата публикации
08.06.2026
