
FPSFlow
Improve FPS with smart rendering, entity culling, adaptive optimizations, and configurable performance profiles
Оцените первым
836
3
Список изменений
[1.7.6]
Fixed
- Entity type override cache now resets after a profile switch — The per-entity-type culling override cache (
entityTypeOverrides) was computed once and never invalidated. Switching profiles replaced the underlying map reference but left stale cached results for entity types that had already been seen, so the new profile's overrides were silently ignored until the game was restarted. The cache is now cleared automatically whenever the overrides map reference changes. - Config null-safety after manual JSON edits — If a player manually edited
fpsflow.jsonand set a section tonull(e.g."entityCulling": null), all reads from that section would throw aNullPointerException. All nested config objects are now replaced with their defaults if null after deserialization. - Config screen title and Done button now use the translation system — The screen title was hardcoded as
"FPSFlow Settings"and the Done button as"Done", bypassing the translation files. Both now useText.translatableso German (and any future) translations apply correctly.
Changed
- Dead code removed —
WorldRendererMixin.javawas never registered infpsflow.mixins.jsonand had no effect at runtime. The file has been removed to avoid confusion.
Файлы
fpsflow-1.7.6.jar(247.82 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.7.6
Загрузчики
Fabric
Версии игры
1.21.11–26.1.2
Загрузок
48
Дата публикации
12.06.2026
