
FPSFlow
Improve FPS with smart rendering, entity culling, adaptive optimizations, and configurable performance profiles
Оцените первым
836
3
Список изменений
[1.7.10]
Fixed
- Crash in ParticleManagerMixin on servers with many entities — Minecraft 1.21.11 changed the value type of the internal
particlesmap fromQueue<Particle>to an internal collection class (class_11940) that does not implementQueue. The@Shadowfield declaration and the per-tick particle count loop now use a rawMapwith aninstanceof Collection<?>check, which is compatible with both the old and new type.
Файлы
fpsflow-1.7.10.jar(248.49 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.7.10
Загрузчики
Fabric
Версии игры
1.21.11–26.1.2
Загрузок
7
Дата публикации
13.06.2026
