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Моды/FPSFlow
FPSFlow

FPSFlow

Improve FPS with smart rendering, entity culling, adaptive optimizations, and configurable performance profiles

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Все версииFPSFlow 1.7.7

FPSFlow 1.7.7

Release13.06.2026

Список изменений

[1.7.7]

Fixed

  • Crash when occlusion ray and entity eye position coincide — If a camera and an entity eye position were at the same point (degenerate geometry, e.g. some Voxy LOD entities or extreme camera clipping), to.subtract(origin).normalize() produced a NaN direction vector. Minecraft's DDA raycast then diverged into undefined behaviour, freezing or crashing the render thread. rayCast() now short-circuits immediately when the squared distance between endpoints is below 1 × 10⁻⁶, and adds a secondary NaN guard after each passable-block step.

Файлы

fpsflow-1.7.7.jar(247.89 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.7.7

Загрузчики

Fabric

Версии игры

1.21.11–26.1.2

Загрузок

6

Дата публикации

13.06.2026

Загрузил

ID версии

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