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Моды/FPSFlow
FPSFlow

FPSFlow

Improve FPS with smart rendering, entity culling, adaptive optimizations, and configurable performance profiles

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Все версииFPSFlow 1.6.0

FPSFlow 1.6.0

Release08.06.2026

Список изменений

[1.6.0]

Fixed

  • NPC nameplate flickering — Entities whose nameplate visibility has been set to always-on by the server (isCustomNameVisible = true, typical for plugin NPC systems) are now exempted from distance culling entirely. Previously the mod fought against the server metadata update on every view-distance change, causing persistent flickering.
  • Hysteresis reset every 200 ticks removed — The periodic full cache wipe in NameplateCullingManager was resetting the hysteresis dead-band, causing a brief nameplate flicker roughly every 10 seconds for entities near the culling threshold. WeakHashMap garbage-collects despawned entity entries automatically, so the manual wipe was never needed.

Added

  • Background FPS limiter — When the Minecraft window loses focus the frame rate is capped at a configurable limit (default: 60 FPS unfocused, 30 FPS minimised) via a post-frame sleep on the render thread. Inspired by Dynamic FPS. Caps are profile-aware: Quality 30/10, Balanced 60/30, Performance 10/3, Ultra Performance 5/2. Toggle via backgroundFps.enabled in the config.
  • Painting back-face culling — Paintings are never visible from behind, so the renderer now skips them entirely when the camera is on the back side. Uses a dot-product normal check against the painting's facing direction. Controlled by entityCulling.paintingBackfaceCulling (default: true).
  • Tiered particle density LOD — Instead of a hard allow/block cutoff there are now three distance zones: near (< midDistance): 100 % of particles; mid (midDistancemaxDistance): ~50 % via a stable position-based hash — no per-tick flickering; far (> maxDistance): 0 %. The new midDistance value is configurable in all four built-in profiles and custom profiles.
  • FPS-adaptive LOD tightening — When the adaptive renderer detects low FPS (< 30 FPS: 0.7× multiplier, < 15 FPS: 0.5×), entity LOD distance thresholds shrink automatically. At 20 FPS the Balanced thresholds (40/80 blocks) behave like 28/56 blocks without requiring a manual profile switch.

Файлы

fpsflow-1.6.0.jar(240.76 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.6.0

Загрузчики

Fabric

Версии игры

1.21.11–26.1.2

Загрузок

2

Дата публикации

08.06.2026

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ID версии

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