
FPSFlow
Improve FPS with smart rendering, entity culling, adaptive optimizations, and configurable performance profiles
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Список изменений
[1.6.0]
Fixed
- NPC nameplate flickering — Entities whose nameplate visibility has been set to always-on by the server (
isCustomNameVisible = true, typical for plugin NPC systems) are now exempted from distance culling entirely. Previously the mod fought against the server metadata update on every view-distance change, causing persistent flickering. - Hysteresis reset every 200 ticks removed — The periodic full cache wipe in
NameplateCullingManagerwas resetting the hysteresis dead-band, causing a brief nameplate flicker roughly every 10 seconds for entities near the culling threshold.WeakHashMapgarbage-collects despawned entity entries automatically, so the manual wipe was never needed.
Added
- Background FPS limiter — When the Minecraft window loses focus the frame rate is capped at a configurable limit (default: 60 FPS unfocused, 30 FPS minimised) via a post-frame sleep on the render thread. Inspired by Dynamic FPS. Caps are profile-aware: Quality 30/10, Balanced 60/30, Performance 10/3, Ultra Performance 5/2. Toggle via
backgroundFps.enabledin the config. - Painting back-face culling — Paintings are never visible from behind, so the renderer now skips them entirely when the camera is on the back side. Uses a dot-product normal check against the painting's facing direction. Controlled by
entityCulling.paintingBackfaceCulling(default:true). - Tiered particle density LOD — Instead of a hard allow/block cutoff there are now three distance zones: near (<
midDistance): 100 % of particles; mid (midDistance→maxDistance): ~50 % via a stable position-based hash — no per-tick flickering; far (>maxDistance): 0 %. The newmidDistancevalue is configurable in all four built-in profiles and custom profiles. - FPS-adaptive LOD tightening — When the adaptive renderer detects low FPS (< 30 FPS: 0.7× multiplier, < 15 FPS: 0.5×), entity LOD distance thresholds shrink automatically. At 20 FPS the Balanced thresholds (40/80 blocks) behave like 28/56 blocks without requiring a manual profile switch.
Файлы
fpsflow-1.6.0.jar(240.76 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.6.0
Загрузчики
Fabric
Версии игры
1.21.11–26.1.2
Загрузок
2
Дата публикации
08.06.2026
