
FPSFlow
Improve FPS with smart rendering, entity culling, adaptive optimizations, and configurable performance profiles
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Список изменений
[1.7.3]
Fixed
- Particle cap now applies to total live particles, not just new spawns per tick — The
maxParticleslimit previously reset to zero every tick, allowing up to 4096 new particles to be added each tick regardless of how many were already alive. On high-particle servers (texture-pack servers, firework effects, etc.) this caused thousands of particles to accumulate and be ticked every frame. The cap is now seeded from the real live-particle count at the start of each tick, so the budget is correctly enforced. - Per-particle spawn overhead eliminated — The adaptive distance multiplier (derived from the smoothed FPS chain) was previously recomputed on every individual particle spawn attempt. It is now cached once per tick, reducing overhead proportional to the server's particle spawn rate.
Файлы
fpsflow-1.7.3.jar(246.86 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.7.3
Загрузчики
Fabric
Версии игры
1.21.11–26.1.2
Загрузок
3
Дата публикации
12.06.2026
