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FPSFlow

FPSFlow

Improve FPS with smart rendering, entity culling, adaptive optimizations, and configurable performance profiles

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Все версииFPSFlow 1.7.11

FPSFlow 1.7.11

Release13.06.2026

Список изменений

[1.7.11]

Fixed

  • Item flickering on texture-pack servers — When a server sends a resource pack, Minecraft reloads all textures and re-bakes item models asynchronously. The map item-frame throttle (ItemFrameEntityRendererMixin) kept cancelling updateRenderState calls during this window, leaving frames holding a stale render state that referenced invalidated texture handles — causing visible flickering. A new ResourcePackReloadTracker registers as a Fabric resource reload listener and activates a 60-tick cooldown after every reload; the throttle skips itself while the cooldown is active so render states are always refreshed immediately after a pack change. HUDCache is also reset on reload, so the hotbar dirty-flag system re-evaluates every slot on the first post-reload frame.
  • Hotbar cache miss for CustomModelData itemsitemStackHash only covered item type, count, damage, and enchantment presence. Texture-pack servers commonly assign the custom_model_data component to items to drive custom model selection; two visually different items sharing the same base data but different CustomModelData values produced identical hashes, causing incorrect "nothing changed" cache hits. The hash now includes CustomModelData.

Файлы

fpsflow-1.7.11.jar(250.11 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.7.11

Загрузчики

Fabric

Версии игры

1.21.11–26.1.2

Загрузок

403

Дата публикации

13.06.2026

Загрузил

ID версии

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