
FPSFlow
Improve FPS with smart rendering, entity culling, adaptive optimizations, and configurable performance profiles
Оцените первым
836
3
Список изменений
[1.7.11]
Fixed
- Item flickering on texture-pack servers — When a server sends a resource pack, Minecraft reloads all textures and re-bakes item models asynchronously. The map item-frame throttle (
ItemFrameEntityRendererMixin) kept cancellingupdateRenderStatecalls during this window, leaving frames holding a stale render state that referenced invalidated texture handles — causing visible flickering. A newResourcePackReloadTrackerregisters as a Fabric resource reload listener and activates a 60-tick cooldown after every reload; the throttle skips itself while the cooldown is active so render states are always refreshed immediately after a pack change.HUDCacheis also reset on reload, so the hotbar dirty-flag system re-evaluates every slot on the first post-reload frame. - Hotbar cache miss for
CustomModelDataitems —itemStackHashonly covered item type, count, damage, and enchantment presence. Texture-pack servers commonly assign thecustom_model_datacomponent to items to drive custom model selection; two visually different items sharing the same base data but differentCustomModelDatavalues produced identical hashes, causing incorrect "nothing changed" cache hits. The hash now includesCustomModelData.
Файлы
fpsflow-1.7.11.jar(250.11 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.7.11
Загрузчики
Fabric
Версии игры
1.21.11–26.1.2
Загрузок
403
Дата публикации
13.06.2026
