
FPSCompress
Run your factories without chunk loading overhead by caching production rates and simulating them mathematically.
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Version 0.5.0 Changelog Summary
Blueprint & Fabricator System
- Core Integration: Introduced the Fabricator block and Blueprint items to scan PreFabs and print duplicates based on resource requirements.
- Auto-Printing Pipeline: The Fabricator automatically prints PreFabs when all resources are provided. The process includes a configurable print duration and a visual UI progress arrow.
- Performance Optimization: Blueprint scan results are now cached in the PreFab's NBT for instant re-scans. Idle Fabricators use inventory fingerprinting and exponential backoff to minimize performance overhead.
- NBT-Aware Scanning: Inventory scanning explicitly checks NBT data. This is datapack driven. Fixed bugs related to resource slot coloring for NBT-matched items and implemented a deferred ejection system to safely reject incorrect NBT items.
PreFab Enhancements & UI
- Room Block Blacklist: A new server configuration prevents players from placing specific blocks inside PreFab rooms. It defaults to Bedrock as an example.
- Custom Naming System: Users can assign and save custom names to PreFabs via the Status GUI, which persist in NBT data, synchronize across the network, and override standard inventory names.
- Rate Display Simplification: Removed complex LCM-based auto-normalization. Time scales now cycle linearly (Per Tick through Per Hour), and large rate values use compact engineering suffixes (K, M, B, etc.) while values under 1000 maintain two-decimal precision.
- Item Retention: The
prefabConsumedOnScandefault configuration is nowfalse, allowing a single PreFab to generate multiple Blueprints without being consumed. - GUI Interactivity & Fixes: Right-clicking a Blueprint displays its full contents, rates, and costs in chat. Fixed an issue where Status GUI tooltips would persist incorrectly across tab switches. The Fabricator block received custom textures, survival item drops, and pickaxe mineability.
Codebase Refactoring & Cleanup
- Subsystem Updates: Major refactoring applied to the Inventory Scanner, Portal System, and
TpsCacheUpgradeItemto improve NBT extraction, validation, and state transitions. Removed redundant math logic from the RateNormalizer and simplified related display classes. - Developer Tools: Added a new
/fps_dev2 give-test-blueprintcommand to generate test blueprints with custom input/output lists and costs. - Repository Maintenance: Removed unused
.aiderconfiguration files, cleared unused Java imports, and updated system documentation and localization strings.
Файлы
fpscompress-0.5.0.jar(445.17 KiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
0.5.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
259
Дата публикации
08.06.2026
