
Fps horizon
Dynamically adjusts render distance based on average FPS with smooth animated fog transitions to hide chunk loading. Requires Embeddium.
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🔧 FPS Horizon v1.3.0 – Stable at last
After several buggy alphas and betas, this version finally fixes the visual holes and the need to press F3+A.
The culling system has been rewritten from scratch, properly synchronised with Embeddium.
✅ What's new / fixed
- No more holes when moving or changing render distance
- No more F3+A – chunks now appear/disappear smoothly
- Chunk retention while render distance increases (inspired by Farsight)
- Silent render distance changes – no world reloads or flickering
- Removed obsolete options (vertical/horizontal scales, culling profiles)
- Better debug info – verbose mode shows culling stats
🐞 Still an issue?
If you find any bug, hole, or unexpected behaviour, please report it on GitHub so I can fix it:
👉 https://github.com/Kratos-PalletTown/fps-horizon/issues
Include your config (RD, extra blocks, etc.) and steps to reproduce.
This is my first mod – every report helps a lot. ❤️
Thank you for your patience and support.
– Kratos, from Pueblo Paleta
Файлы
fps_horizon-1.3.0.jar(88.38 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.3.0
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
1.9K
Дата публикации
02.06.2026
