
First Person Model Compat
Fix First-Person Model mod issues when using mods like Better Combat, Curios, accessories, and more!
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2.7K
12
Список изменений
0.0.5
- Intelligent Head Hiding: Added a context-aware visibility system that hides the local player's head and accessories in first-person (supporting custom EMF bone names) while keeping them fully visible for other players and in third-person view.
- Multiplayer Safety: Refactored all rendering offsets (Torso Z-axis, leg stabilization) to apply exclusively to the local player in first-person, preventing visual glitches on other players.
- Enhanced Logging System: Added a structured startup banner and unified diagnostic prefixes (
[Bridge],[Lifecycle]) for better troubleshooting. - Improved Initialization: Implemented explicit initialization for all compatibility bridges to provide immediate feedback on mod detection during startup.
0.0.4
- Integrated with Entity Model Features (EMF).
- Implemented a dynamic pause condition for EMF animations during combat actions (attack/roll).
- Broadened model part detection to handle both camelCase and snake_case naming conventions.
- Refactored Better Combat, Spell Engine, and Combat Roll bridges for universal player entity support.
- Optimized state detection logic to improve reliability across all rendered player models.
- Enhanced logging system with a structured startup banner and unified diagnostic prefixes (
[Bridge],[Lifecycle]). - Implemented explicit initialization for all compatibility bridges to provide immediate feedback on mod detection.
Файлы
fpm_bc_compat-0.0.5.jar(28.06 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.0.5
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
20
Дата публикации
03.06.2026
