
Fornax
Fornax fixes a problem with high-resolution resource packs, and uses Vulkan. A 256x+ LabPBR pack can have three textures for every block; this unblocks those with 512x regression testing happening now as well.
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Список изменений
What Changed:
- page the block atlas automatically instead of behind a flag
- the flag was off by default, so a 512x pack just failed to load with "try a lower resolution resourcepack" and nothing pointing at the switch.
- paging only ever runs when the alternative is that failure, so there was nothing for a setting to choose.
- drop labPBR sidecars from every atlas, not just blocks.
- entity and banner atlases were carrying 786 MB of maps nothing samples.
- size the sprite-bounds grid to the pack.
- a coarse grid forces a coarse placement pitch and wastes most of an overflow page. packs read it through fornax_spriteGridCell now instead of hardcoding the number.
- cap overflow pages by available memory rather than a fixed count, so a pack that will not fit refuses at load instead of swapping the machine.
- log the sprite-bounds grid size when it rebuilds the grid is resized per pack now, and nothing said what it ended up at, so there was no way to tell whether a big pack's grid was released.
Full Changelog: https://github.com/Icehunter/fornax/compare/v0.1.0...v0.2.0
Файлы
fornax-0.2.0+mc26.2.jar(1.37 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.2.0+mc26.2
Загрузчики
Fabric
Версии игры
26.2
Загрузок
5
Дата публикации
23.08.2026
