
Origins: Flying Fish
Flying Fish — fragile aquatic race with 5 ❤️. Breathes underwater (Oxygen resource, 0–100) but suffocates on land. Has built-in elytra, water blades, high swim speed. Weaknesses: fire, slowness on land, oxygen drain in Nether/flight/deserts.
Список изменений
Flying Fish Race – Complete Changelog Added custom oxygen resource (0–100) with HUD display.
Oxygen drains by 1 per second on land, refills instantly in water.
When oxygen reaches 0, player takes drowning damage.
Low oxygen warning: bubble particles and gasping sounds at ≤20 oxygen.
Drinking an awkward potion restores 60 oxygen (instead of 30).
Rain regenerates oxygen (+2 per second) while under open sky.
Elytra flight integrated: can glide without elytra item, but consumes 1 oxygen per second; flight stops if oxygen hits 0.
Water Blade (primary ability): deals 10 damage, costs 5 oxygen, requires at least 13 oxygen to use, usable within 5 blocks of water.
Multi Water Blade (secondary ability): fires 5 beams (4 damage each), each beam costs 2 oxygen, requires at least 25 oxygen to use, usable near water.
Water Leap (tertiary ability): launches player forward and upward (velocity 1.5y, 1.5z) from water or within 7 blocks of water.
Echolocation: while underwater, gives Glowing effect to all creatures within 15 blocks every 2 seconds.
Water Trail: splash particles appear when moving in water or sprinting on water surface.
Rain Speed: +30% movement speed on land during rain.
Dry Skin: in desert biomes, oxygen drains twice as fast (–2 per second).
Nether Drain: in Nether biomes (and not in water), oxygen drains by 1 per second.
Underwater Breathing & Night Vision: grants Water Breathing and Night Vision while submerged (stacking status effects).
Fast swimming: swim speed increased by 100%.
Water mining: break blocks underwater at normal speed.
Fire vulnerability: takes double fire damage.
Slowness on land: movement speed reduced by 50% when out of water.
Small size: model scale reduced by 20% (requires Pehkui mod).
Low health: only 5 hearts (10 HP).
All ability costs and resource checks implemented.
