
Flashlight: Shader Light Engine
Handheld flashlight and work lantern with real dynamic lighting: a shader-driven beam that casts true shadows from actual block shapes, zooms with the mouse wheel, and blinds anyone who looks in. Plus night vision goggles and signal flares.
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Flashlight: Shader Light Engine 0.3.0+26.1.2
Beta03.08.2026
Список изменений
Added
- Real shadows — terrain is re-rendered from the flashlight's point of view, so shadows follow actual block shapes: a slab casts a slab, leaves cast a dappled mess. Reaches 64 blocks instead of 24.
- Settings screen (ModMenu → gear) — shadows, beam and night vision, applied live while you drag the slider.
- Night vision sharpening — the picture now visibly breaks into pixels, plus scanlines, bloom around hot spots, and grain that thickens as the battery dies.
Changed
- New beam shape — a bright hotspot inside a wide, faint corona, instead of a flat disc. Zooming narrows the spot and steals light from the corona, the way a real zoom head does.
- Smooth distance falloff — inverse-square along the whole beam, instead of holding up and then cutting off near the end.
- Up to 128 lights at once, and the 4-per-chunk cap is gone.
- Voxel shadows rebuilt (the Sodium path) — half-block precision instead of whole blocks, reach 24 → 32.
Fixed
- The beam jumped to the centre of the screen when looking straight down.
Note
Shadow maps need vanilla rendering. With Sodium installed the beam uses the voxel occluder instead — coarser and shorter-ranged, but still real occlusion.
Файлы
flashlight-0.3.0+26.1.2.jar(1.44 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.3.0+26.1.2
Загрузчики
Fabric
Версии игры
26.1–26.1.2
Загрузок
410
Дата публикации
03.08.2026
