
Fiw Clock
Tickwatch is a tiny, server-side Minecraft mod that records each player's playtime, kills, and deaths and stores them in a plain JSON file per world. It runs on both Fabric and NeoForge.
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Changelog
All notable changes to Tickwatch are documented here.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.0]
Added
- Initial release.
- Server-side tracking of playtime, kills, and deaths per player.
- Multi-loader support for Fabric and NeoForge from a single codebase, with a
Minecraft-free
commonmodule and no Architectury / wrapper dependency. - Per-world JSON storage at
<world>/fiw-clock/stats.json, including a human-readableplayTimeFormattedfield alongside the rawplayTimeTicks. - Crash-safe write pipeline: temp file +
fsync+ rotating.bak+ atomic rename, with automatic backup recovery and per-entry fault tolerance on load. - Off-thread asynchronous saving (every 5 minutes and on player logout) plus a final blocking save on server shutdown, so the server tick loop never blocks on disk I/O.
Файлы
fiw-clock-neoforge-1.0.0.jar(21.93 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.0
Загрузчики
NeoForge
Версии игры
1.21.11
Загрузок
6
Дата публикации
08.06.2026
