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Fiw Bosses

Fiw Bosses

A data-driven custom boss framework for Forge, NeoForge and Fabric Define multi-phase bosses and minions with configurable abilities entirely through JSON no coding, no restarts.

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Все версии→FIW Bosses 1.1.2 Fabric 1.21.1

FIW Bosses 1.1.2 Fabric 1.21.1

Release06.07.2026

Список изменений

[1.1.2]

Added

  • Damage protection maps — new protection config on bosses, phases, and custom minions. Scale or block incoming damage per weapon item id ("minecraft:mace": 0.2), exact damage type id ("minecraft:mace_smash", "minecraft:spear"), or category (melee, projectile, magic, fire, explosion, fall, lightning, freezing, drowning). 0 = fully immune. Phase maps override the boss map key-by-key. Built to tame the overpowered vanilla mace/spear and custom server weapons — on versions without the dedicated damage types (mace_smash is 1.21.8+, spear is 1.21.11 only), the item-id key works instead.
  • Faction system — optional faction id on bosses and custom minions. Allies (same faction, or a boss and its own minions) don't retaliate against each other and their abilities/AoE can't hurt each other. Fully configurable per entity via damageFactionAllies, targetFactionAllies, and damageOwnGroup (all default false, preserving previous behavior).
  • Spawn counts — /boss spawn <id> [count], /boss spawn <id> <pos> [count], and /boss minion spawn <id> [count] can now spawn multiple entities at once (default 1, no cap; extra spawns are slightly scattered).
  • Loot count ranges — loot entries support minCount/maxCount for random drop amounts (e.g. 10–120 diamonds at 50% chance). Oversized amounts split into multiple stacks automatically.
  • Water/lava handling — new optional fluid block on bosses and custom minions: drownImmune, fireImmune, floats (false = sinks and fights underwater), swimSpeed, pushedByFluids, and canSwim (pathfinding stops avoiding water so bosses chase players into rivers instead of being cheesed from the shore).

Changed

  • All ability chat messages are now optional. The shield, heal, teleport, and summon_minions abilities no longer print built-in fallback taunts ("Your attacks are futile!", "You cannot stop me!", "Behind you...", "Rise, my servants!") when no taunt is configured — omit the param and the ability is silent. Configure taunt to restore a message.
  • Ability target filtering was unified across all AoE/melee abilities using the new ally rules. Abilities that previously could never hit another boss (aoe_smash, melee_slash, slam, shockwave, charge) can now hit non-allied bosses, so rival boss fights behave consistently across all abilities.

Notes

  • Vanilla-base minions (baseEntity set to a real mob id) can't use protection, faction, or fluid — those apply to bosses and custom minions only.
  • All features are available on every supported version and loader (1.21.11, 1.21.8, 1.21.1, 1.20.1 — Fabric, NeoForge, Forge).

Файлы

fiw-bosses-fabric-1.21.1-1.1.2.jar(1.75 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.2

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

50

Дата публикации

06.07.2026

Загрузил

ID версии

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